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Warrior(Attacker) Lvl 2 medium humanoid, 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 19 (3d8+6)
  • Speed 30 ft.
  • STR 15 (+2)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +4

Skills: Athletics +4, Perception +3, Survival +3

Senses: passive Perception 13

Languages: Common, plus one of your choice

Challenge: (0 xp)

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Warrior(Attacker) Lvl 3 medium humanoid, 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 26 (4d8+8)
  • Speed 30 ft.
  • STR 15 (+2)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +4

Skills: Athletics +4, Perception +3, Survival +3

Senses: passive Perception 13

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Warrior(Defender) Lvl 2 medium humanoid, 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 19 (3d8+6)
  • Speed 30 ft.
  • STR 15 (+2)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +4

Skills: Athletics +4, Perception +3, Survival +3

Senses: passive Perception 13

Languages: Common, plus one of your choice

Challenge: (0 xp)

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level

Actions

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 3 medium humanoid, 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 26 (4d8+8)
  • Speed 30 ft.
  • STR 15 (+2)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +4

Skills: Athletics +4, Perception +3, Survival +3

Senses: passive Perception 13

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.