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Warrior(Attacker) Lvl 1

Warrior(Attacker) Lvl 1 medium humanoid, 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 13 (2d8+4)
  • Speed 30 ft.
  • STR 15 (+2)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +4

Skills: Athletics +4, Perception +3, Survival +3

Senses: passive Perception 13

Languages: Common, plus one of your choice

Challenge: (0 xp)

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Actions

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Warrior(Attacker) Lvl 2

Warrior(Attacker) Lvl 2 medium humanoid, 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 19 (3d8+6)
  • Speed 30 ft.
  • STR 15 (+2)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +4

Skills: Athletics +4, Perception +3, Survival +3

Senses: passive Perception 13

Languages: Common, plus one of your choice

Challenge: (0 xp)

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.0 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Actions

Warrior(Attacker) Lvl 3

Warrior(Attacker) Lvl 3 medium humanoid, 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 26 (4d8+8)
  • Speed 30 ft.
  • STR 15 (+2)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +4

Skills: Athletics +4, Perception +3, Survival +3

Senses: passive Perception 13

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Actions

Warrior(Attacker) Lvl 4

Warrior(Attacker) Lvl 4 medium humanoid, 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 32 (5d8+10)
  • Speed 30 ft.
  • STR 17 (+3)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +4

Skills: Athletics +5, Perception +3, Survival +3

Senses: passive Perception 13

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Warrior(Attacker) Lvl 5

Warrior(Attacker) Lvl 5 medium humanoid, 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 39 (6d8+12)
  • Speed 30 ft.
  • STR 17 (+3)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +5

Skills: Athletics +6, Perception +4, Survival +4

Senses: passive Perception 14

Languages: Common, plus one of your choice

Challenge: (0 xp)

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can’t use this feature again until it finishes a short or long rest.

Improved Critical. The warrior’s attack rolls now score a critical hit on a roll of 19 or 20 on the d20.

Actions

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Warrior(Attacker) Lvl 6

Warrior(Attacker) Lvl 6 medium humanoid, 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 45 (7d8+14)
  • Speed 30 ft.
  • STR 17 (+3)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +5

Skills: Athletics +6, Perception +4, Survival +4

Senses: passive Perception 14

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack twice, instead of once, whenever it takes the Attack action on its turn.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Warrior(Attacker) Lvl 7

Warrior(Attacker) Lvl 7 medium humanoid, 0 xp

  • Armor class 20 (plate, shield)
  • Hit points 52 (8d8+16)
  • Speed 30 ft.
  • STR 16 (+3)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +5

Skills: Athletics +6, Perception +4, Survival +4

Senses: passive Perception 14

Languages: Common, plus one of your choice

Challenge: (0 xp)

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack twice, instead of once, whenever it takes the Attack action on its turn.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Warrior(Attacker) Lvl 8

Warrior(Attacker) Lvl 8 medium humanoid, 0 xp

  • Armor class 20 (plate, shield)
  • Hit points 58 (9d8+18)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +5

Skills: Athletics +7, Perception +4, Survival +4

Senses: passive Perception 14

Languages: Common, plus one of your choice

Challenge: (0 xp)

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack twice, instead of once, whenever it takes the Attack action on its turn.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Warrior(Attacker) Lvl 9

Warrior(Attacker) Lvl 9 medium humanoid, 0 xp

  • Armor class 20 (plate, shield)
  • Hit points 65 (10d8+20)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +6

Skills: Athletics +8, Perception +5, Survival +5

Senses: passive Perception 15

Languages: Common, plus one of your choice

Challenge: (0 xp)

Indomitable (1/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack twice, instead of once, whenever it takes the Attack action on its turn.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Warrior(Attacker) Lvl 10

Warrior(Attacker) Lvl 10 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 71 (11d8+22)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +6

Skills: Athletics +8, Perception +5, Survival +5

Senses: passive Perception 15

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Indomitable (1/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack twice, instead of once, whenever it takes the Attack action on its turn.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Warrior(Attacker) Lvl 11

Warrior(Attacker) Lvl 11 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 78 (12d8+24)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +6

Skills: Athletics +8, Perception +5, Survival +5

Senses: passive Perception 15

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Indomitable (1/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Warrior(Attacker) Lvl 12

Warrior(Attacker) Lvl 12 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 84 (13d8+26)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +6

Skills: Athletics +9, Perception +5, Survival +5

Senses: passive Perception 15

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Indomitable (1/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Warrior(Attacker) Lvl 13

Warrior(Attacker) Lvl 13 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 91 (14d8+28)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +7

Skills: Athletics +10, Perception +6, Survival +6

Senses: passive Perception 16

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Indomitable (2/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Warrior(Attacker) Lvl 14

Warrior(Attacker) Lvl 14 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 97 (15d8+30)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 16 (+3)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +7

Skills: Athletics +10, Perception +6, Survival +6

Senses: passive Perception 16

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Indomitable (2/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Warrior(Attacker) Lvl 15

Warrior(Attacker) Lvl 15 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 104 (16d8+32)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 16 (+3)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +7

Skills: Athletics +10, Perception +6, Survival +6

Senses: passive Perception 16

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Indomitable (2/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Superior Critical. The warrior’s attack rolls score a critical hit on a roll of 18-20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Warrior(Attacker) Lvl 16

Warrior(Attacker) Lvl 16 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 110 (17d8+34)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 18 (+4)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +7

Skills: Athletics +10, Perception +6, Survival +6

Senses: passive Perception 16

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Indomitable (2/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Superior Critical. The warrior’s attack rolls score a critical hit on a roll of 18-20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +11 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Warrior(Attacker) Lvl 17

Warrior(Attacker) Lvl 17 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 117 (18d8+36)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 18 (+4)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +8

Skills: Athletics +11, Perception +7, Survival +7

Senses: passive Perception 17

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Indomitable (3/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Superior Critical. The warrior’s attack rolls score a critical hit on a roll of 18-20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (2 uses, Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Warrior(Attacker) Lvl 18

Warrior(Attacker) Lvl 18 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 123 (19d8+38)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 18 (+4)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +8

Skills: Athletics +11, Perception +7, Survival +7

Senses: passive Perception 17

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Unstoppable Force. If the warrior's total for a strength check is less than the warrior's strength score, the score can be used in place of the total.

Indomitable (3/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Superior Critical. The warrior’s attack rolls score a critical hit on a roll of 18-20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (2 uses, Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Warrior(Attacker) Lvl 19

Warrior(Attacker) Lvl 19 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 130 (20d8+40)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 20 (+5)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +8

Skills: Athletics +11, Perception +7, Survival +7

Senses: passive Perception 17

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Unstoppable Force. If the warrior's total for a strength check is less than the warrior's strength score, the score can be used in place of the total.

Indomitable (3/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Superior Critical. The warrior’s attack rolls score a critical hit on a roll of 18-20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (2 uses, Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Warrior(Attacker) Lvl 20

Warrior(Attacker) Lvl 20 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 136 (21d8+42)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 20 (+5)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +8

Skills: Athletics +11, Perception +7, Survival +7

Senses: passive Perception 17

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Unstoppable Force. If the warrior's total for a strength check is less than the warrior's strength score, the score can be used in place of the total.

Indomitable (3/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Superior Critical. The warrior’s attack rolls score a critical hit on a roll of 18-20 on the d20.

Martial Role: Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind (2 uses, Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack four times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Warrior(Defender) Lvl 1

Warrior(Defender) Lvl 1 medium humanoid, 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 13 (2d8+4)
  • Speed 30 ft.
  • STR 15 (+2)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +4

Skills: Athletics +4, Perception +3, Survival +3

Senses: passive Perception 13

Languages: Common, plus one of your choice

Challenge: (0 xp)

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 2

Warrior(Defender) Lvl 2 medium humanoid, 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 19 (3d8+6)
  • Speed 30 ft.
  • STR 15 (+2)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +4

Skills: Athletics +4, Perception +3, Survival +3

Senses: passive Perception 13

Languages: Common, plus one of your choice

Challenge: (0 xp)

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.0 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Actions

Warrior(Defender) Lvl 3

Warrior(Defender) Lvl 3 medium humanoid, 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 26 (4d8+8)
  • Speed 30 ft.
  • STR 15 (+2)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +4

Skills: Athletics +4, Perception +3, Survival +3

Senses: passive Perception 13

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Actions

Warrior(Defender) Lvl 4

Warrior(Defender) Lvl 4 medium humanoid, 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 32 (5d8+10)
  • Speed 30 ft.
  • STR 17 (+3)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +4

Skills: Athletics +5, Perception +3, Survival +3

Senses: passive Perception 13

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 5

Warrior(Defender) Lvl 5 medium humanoid, 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 39 (6d8+12)
  • Speed 30 ft.
  • STR 17 (+3)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +5

Skills: Athletics +6, Perception +4, Survival +4

Senses: passive Perception 14

Languages: Common, plus one of your choice

Challenge: (0 xp)

Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can’t use this feature again until it finishes a short or long rest.

Improved Critical. The warrior’s attack rolls now score a critical hit on a roll of 19 or 20 on the d20.

Actions

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 6

Warrior(Defender) Lvl 6 medium humanoid, 0 xp

  • Armor class 16 (chain shirt, shield)
  • Hit points 45 (7d8+14)
  • Speed 30 ft.
  • STR 17 (+3)
  • DEX 13 (+1)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +5

Skills: Athletics +6, Perception +4, Survival +4

Senses: passive Perception 14

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack twice, instead of once, whenever it takes the Attack action on its turn.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 7

Warrior(Defender) Lvl 7 medium humanoid, 0 xp

  • Armor class 20 (plate, shield)
  • Hit points 52 (8d8+16)
  • Speed 30 ft.
  • STR 16 (+3)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +5

Skills: Athletics +6, Perception +4, Survival +4

Senses: passive Perception 14

Languages: Common, plus one of your choice

Challenge: (0 xp)

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack twice, instead of once, whenever it takes the Attack action on its turn.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 8

Warrior(Defender) Lvl 8 medium humanoid, 0 xp

  • Armor class 20 (plate, shield)
  • Hit points 58 (9d8+18)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +5

Skills: Athletics +7, Perception +4, Survival +4

Senses: passive Perception 14

Languages: Common, plus one of your choice

Challenge: (0 xp)

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack twice, instead of once, whenever it takes the Attack action on its turn.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 9

Warrior(Defender) Lvl 9 medium humanoid, 0 xp

  • Armor class 20 (plate, shield)
  • Hit points 65 (10d8+20)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +6

Skills: Athletics +8, Perception +5, Survival +5

Senses: passive Perception 15

Languages: Common, plus one of your choice

Challenge: (0 xp)

Indomitable (1/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack twice, instead of once, whenever it takes the Attack action on its turn.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 10

Warrior(Defender) Lvl 10 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 71 (11d8+22)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +6

Skills: Athletics +8, Perception +5, Survival +5

Senses: passive Perception 15

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Indomitable (1/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack twice, instead of once, whenever it takes the Attack action on its turn.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 11

Warrior(Defender) Lvl 11 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 78 (12d8+24)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +6

Skills: Athletics +8, Perception +5, Survival +5

Senses: passive Perception 15

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Indomitable (1/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 12

Warrior(Defender) Lvl 12 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 84 (13d8+26)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +6

Skills: Athletics +9, Perception +5, Survival +5

Senses: passive Perception 15

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Indomitable (1/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 13

Warrior(Defender) Lvl 13 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 91 (14d8+28)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +7

Skills: Athletics +10, Perception +6, Survival +6

Senses: passive Perception 16

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Indomitable (2/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 14

Warrior(Defender) Lvl 14 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 97 (15d8+30)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 16 (+3)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +7

Skills: Athletics +10, Perception +6, Survival +6

Senses: passive Perception 16

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Indomitable (2/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 15

Warrior(Defender) Lvl 15 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 104 (16d8+32)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 16 (+3)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +7

Skills: Athletics +10, Perception +6, Survival +6

Senses: passive Perception 16

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Indomitable (2/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Superior Critical. The warrior’s attack rolls score a critical hit on a roll of 18-20 on the d20.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 16

Warrior(Defender) Lvl 16 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 110 (17d8+34)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 18 (+4)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +7

Skills: Athletics +10, Perception +6, Survival +6

Senses: passive Perception 16

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Indomitable (2/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Superior Critical. The warrior’s attack rolls score a critical hit on a roll of 18-20 on the d20.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 17

Warrior(Defender) Lvl 17 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 117 (18d8+36)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 18 (+4)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +8

Skills: Athletics +11, Perception +7, Survival +7

Senses: passive Perception 17

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Indomitable (3/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Superior Critical. The warrior’s attack rolls score a critical hit on a roll of 18-20 on the d20.

Second Wind (2 uses, Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 18

Warrior(Defender) Lvl 18 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 123 (19d8+38)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 18 (+4)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +8

Skills: Athletics +11, Perception +7, Survival +7

Senses: passive Perception 17

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Unstoppable Force. If the warrior's total for a strength check is less than the warrior's strength score, the score can be used in place of the total.

Indomitable (3/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Superior Critical. The warrior’s attack rolls score a critical hit on a roll of 18-20 on the d20.

Second Wind (2 uses, Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 19

Warrior(Defender) Lvl 19 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 130 (20d8+40)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 20 (+5)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +8

Skills: Athletics +11, Perception +7, Survival +7

Senses: passive Perception 17

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Unstoppable Force. If the warrior's total for a strength check is less than the warrior's strength score, the score can be used in place of the total.

Indomitable (3/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Superior Critical. The warrior’s attack rolls score a critical hit on a roll of 18-20 on the d20.

Second Wind (2 uses, Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +11 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.

Warrior(Defender) Lvl 20

Warrior(Defender) Lvl 20 medium humanoid, 0 xp

  • Armor class 21 (plate, shield)
  • Hit points 136 (21d8+42)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 20 (+5)
  • CON 14 (+2)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Con +8

Skills: Athletics +11, Perception +7, Survival +7

Senses: passive Perception 17

Languages: Common, plus one of your choice

Challenge: (0 xp)

Improved Defense. The warrior’s AC increases by 1.

Unstoppable Force. If the warrior's total for a strength check is less than the warrior's strength score, the score can be used in place of the total.

Indomitable (3/Day). The warrior can reroll a saving throw that it fails but must use the new result.

Battle Readiness. The warrior has advantage on initiative rolls.

Superior Critical. The warrior’s attack rolls score a critical hit on a roll of 18-20 on the d20.

Second Wind (2 uses, Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack four times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +11 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior. The warrior must be able to see the attacker.