Death Burst: Smoke fills a 5ft radius, last for 1min.
Claws: +4 hit 1d4+2
Cinder Breath(re 6) 15ft cone of ash, dc 10 dex or be blinded until the mephits next turn.
Death Burst: DC11 dex 2d6 fire on failed, half on success
Touch: mwa +4 hit, 2d6 fire. If the target is a creature or a flammable object it ignite. Must take action to douse the fire, 1d6 fire at the end of each turn.
Damage Vulnerabilities: Radiant
Amorphous: Can move through space 1in
Shadow Stealth: while in dim light or darkness the shadow can Hide as a BA.
Sunlight weakness: while in sunlight had DA on AR, AC, ST.
Strength Drain: mwa +4 hit, 2d6+2 necrotic, reduces strength by 1d4, if strength reduces to 0, they die. If a non-evil humanoid dies a new shadow rises in 1d4 hours.
Consume Life: BA against a target with 0hp but alive. dc10 con save or die. Regains 3d6
Incorporeal Movement: Can move through objects as difficult terrain. Takes 1d10 if ends it turn there.
Variable illumination: sheds bright light 5-20 feet, and dim the same amount. Can alter radius as BA.
Shock: msa +4 2d8 lightening
Charge: move 10ft extra 2d8 with gore attack. dc14 strength or be pushed upto 10feet
Labyrinthine Recall: Can perfectly recall any path it has traveled.
Reckless: gains advantage but all attacks against it have disadvantage.
Great Axe: mwa +6 hit, 2d12+4 slash
Gore: mwa +6 hit, 2d8+4
shapechanger: the micic can use its action to polymorph into an object or back into its true form.
adhesive(object form): the mimic adheres to anything that touches it. dc 13 at disadvantage to escape the graple.
false appearance(object form): while still indistinguishable from an ordinary object.
grappler: the mimic has advantage on attack rolls against any creature grappled by it.
pseudopod: mwa +5hit, 1d8+3 bludgeoning
bite: mwa +5hit, 1d8+3 pierce + 4d8 acid