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Smoke Mephit

Smoke Mephit Small Elemental, ne 1/4 50 xp

  • Armor class 12
  • Hit points 22 (5d6+5)
  • Speed 30, 30 fly
  • STR 6 (-2)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 10 (0)
  • WIS 10 (0)
  • CHA 11 (0)

Skills: perpection +2, stealth +4

Damage Immunities: Fire, poision

Condition Immunities: poisoned

Senses: dv 60ft, pp 12

Languages: Auran Ignan

Challenge: 1/4 (50 xp)

Death Burst: Smoke fills a 5ft radius, last for 1min.

Actions

Claws: +4 hit 1d4+2

Cinder Breath(re 6) 15ft cone of ash, dc 10 dex or be blinded until the mephits next turn.

Magmin

Magmin small elemental , cn 1/2 100 xp

  • Armor class 14 (Natural)
  • Hit points 9 (2d6+2)
  • Speed 30
  • STR 7 (-2)
  • DEX 15 (+2)
  • CON 12 (+1)
  • INT 8 (-1)
  • WIS 11 (0)
  • CHA 10 (0)

Damage Resistances: Bludge, pierce, slash

Damage Immunities: Fire

Senses: dv 60ft, pp 10

Languages: Ignan

Challenge: 1/2 (100 xp)

Death Burst: DC11 dex 2d6 fire on failed, half on success

Actions

Touch: mwa +4 hit, 2d6 fire. If the target is a creature or a flammable object it ignite. Must take action to douse the fire, 1d6 fire at the end of each turn.

Shadow

Shadow medium undead, ce 1/2 100 xp

  • Armor class 12
  • Hit points 16 (3d8+3)
  • Speed 40ft
  • STR 6 (-2)
  • DEX 14 (+2)
  • CON 13 (+1)
  • INT 6 (-2)
  • WIS 10 (0)
  • CHA 8 (-1)

Skills: stealth +4

Damage Resistances: Acid, cold fire, lightning, thunder, bludge, peirce, slash

Damage Immunities: necrotic, posion

Condition Immunities: exhuastion, frightened, grappled, paralyzed, petrified, poisoned, prone restrained

Senses: dv 60ft, pp 10

Languages:

Challenge: 1/2 (100 xp)

Damage Vulnerabilities: Radiant

Amorphous: Can move through space 1in

Shadow Stealth: while in dim light or darkness the shadow can Hide as a BA.

Sunlight weakness: while in sunlight had DA on AR, AC, ST.

Actions

Strength Drain: mwa +4 hit, 2d6+2 necrotic, reduces strength by 1d4, if strength reduces to 0, they die. If a non-evil humanoid dies a new shadow rises in 1d4 hours.

Will O Wisp

Will O Wisp TIny Undead, ce 2 450 xp

  • Armor class 19
  • Hit points 22 (9d4)
  • Speed 50 fly
  • STR 1 (-5)
  • DEX 28 (+9)
  • CON 10 (0)
  • INT 13 (+1)
  • WIS 14 (+2)
  • CHA 10 (0)

Damage Resistances: acid, cold, fire, necrotic, thunder, bludge, pierce, slash

Damage Immunities: lightning, poison

Condition Immunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, uncounscious

Senses: dv 120ft, pp 12

Languages: in life

Challenge: 2 (450 xp)

Consume Life: BA against a target with 0hp but alive. dc10 con save or die. Regains 3d6

Incorporeal Movement: Can move through objects as difficult terrain. Takes 1d10 if ends it turn there.

Variable illumination: sheds bright light 5-20 feet, and dim the same amount. Can alter radius as BA.

Actions

Shock: msa +4 2d8 lightening

Invisibility:

Minotaur

Minotaur large monstrosity, ce 3 700 xp

  • Armor class 14 (natural)
  • Hit points 76 (9d10+27)
  • Speed 40
  • STR 18 (+4)
  • DEX 11 (0)
  • CON 16 (+3)
  • INT 6 (-2)
  • WIS 16 (+3)
  • CHA 9 (-1)

Skills: perception +7

Senses: dv 60ft, pp17

Languages: abyssal

Challenge: 3 (700 xp)

Charge: move 10ft extra 2d8 with gore attack. dc14 strength or be pushed upto 10feet

Labyrinthine Recall: Can perfectly recall any path it has traveled.

Reckless: gains advantage but all attacks against it have disadvantage.

Actions

Great Axe: mwa +6 hit, 2d12+4 slash

Gore: mwa +6 hit, 2d8+4

Mimic

Mimic medium monstrosity, neutral 2 450 xp

  • Armor class 12 (natural)
  • Hit points 58 (9d8+18)
  • Speed 15
  • STR 17 (+3)
  • DEX 12 (+1)
  • CON 15 (+2)
  • INT 5 (-3)
  • WIS 13 (+1)
  • CHA 8 (-1)

Skills: stealth +5

Damage Immunities: acid

Condition Immunities: prone

Senses: dv 60ft, pp 11

Languages:

Challenge: 2 (450 xp)

shapechanger: the micic can use its action to polymorph into an object or back into its true form.

adhesive(object form): the mimic adheres to anything that touches it. dc 13 at disadvantage to escape the graple.

false appearance(object form): while still indistinguishable from an ordinary object.

grappler: the mimic has advantage on attack rolls against any creature grappled by it.

Actions

pseudopod: mwa +5hit, 1d8+3 bludgeoning

bite: mwa +5hit, 1d8+3 pierce + 4d8 acid