-Multiattack. The Tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.
-Bite. Melee Weapon Attack:+10 to hit, reach 10 ft.,one target.
Hit: 33 (4d12 + 7) piercing damage If the target is a Medium or smaller creature,it is grappled (escape DC 17). Until this grapple ends,the target is restrained,and the tyrannosaurus can't bite another target.
-Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 20 (3d8 + 7) blugeoning damage.
Swallow: Any creature of size medium or lower the Tyrannosaurus Rex has grappled in its mouth,it can attempt to swallow. The creature being grappled must make a DC 15 Strength (Athletics) check or be swallowed. A swallowed creature is Stunned and takes 2d4 Acid damage at the top of their turn. If the Tyrannosaurus Rex takes more than 20 damage in a round of combat,then the creature is regurgitated. There can only be one character swallowed at a time.,
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Multiattack.The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack:+12 to hit, reach 10 ft., one target.
Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.
Hit:14 (2d6 + 7) slashing damage.
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.
Hit:16 (2d8 + 7) bludgeoning damage.
Lightning Breath (Recharge 5-6). The dragon exhales lightning
in a 90-foot line that is 5 feet wide. Each creature in that line
must make a DC 19 Dexterity saving throw, taking 66 (12d10)
lightning damage on a failed save, or half as much damage on
a successful one.
Legendary Resistance (3/Day).If the dragon fails a saving throw, it can choose to succeed instead.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect.The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions).The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.