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Stronger Tyrannosaurus Rex

Stronger Tyrannosaurus Rex Huge Beast, Neutral Evil 14 0 xp

  • Armor class 18 (Natural Armor)
  • Hit points 208
  • Speed 50 ft.
  • STR 25 (+7)
  • DEX 16 (+3)
  • CON 19 (+4)
  • INT 10 (0)
  • WIS 16 (+3)
  • CHA 10 (0)

Save Throws: CON +7, WIS +6, CHA +6

Skills: Stealth +6, Perception +6

Condition Immunities: darkvision 120 ft.

Senses: passive Perception 10

Languages: Primordial

Challenge: 14 (0 xp)

Actions

Multiattack- The Tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.
Bite- Melee Weapon Attack:+10 to hit, reach 10 ft.,one target.
Hit: 33 (4d12 + 7) piercing damage If the target is a Medium or smaller creature,it is grappled (escape DC 17). Until this grapple ends,the target is restrained,and the tyrannosaurus can't bite another target.
Tail- Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 20 (3d8 + 7) blugeoning damage.

Legendary Actions

Swallow: Any creature of size medium or lower the Tyrannosaurus Rex has grappled in its mouth,it can attempt to swallow. The creature being grappled must make a DC 15 Strength (Athletics) check or be swallowed. A swallowed creature is Stunned and takes 2d4 Acid damage at the top of their turn. If the Tyrannosaurus Rex takes more than 20 damage in a round of combat,then the creature is regurgitated. There can only be one character swallowed at a time.,

Adult Blue Dragon

Adult Blue Dragon Huge dragon, lawful evil 16 15 xp

  • Armor class 19 (natural armor)
  • Hit points 225 (18d12+108)
  • Speed 40 ft., burrow 30 ft., fly 80 ft.
  • STR 25 (+7)
  • DEX 10 (0)
  • CON 23 (+6)
  • INT 16 (+3)
  • WIS 15 (+2)
  • CHA 19 (+4)

Save Throws: Dex +5, Con +11, Wis +7, Cha +9

Skills: Perception +12, Stealth +5

Damage Immunities: lightning

Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22

Languages: Common, Draconic

Challenge: 16 (15 xp)

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Actions

Multiattack.The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack:+12 to hit, reach 10 ft., one target.
Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.
Hit:14 (2d6 + 7) slashing damage.
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.
Hit:16 (2d8 + 7) bludgeoning damage.

Lightning Breath (Recharge 5-6). The dragon exhales lightning
in a 90-foot line that is 5 feet wide. Each creature in that line
must make a DC 19 Dexterity saving throw, taking 66 (12d10)
lightning damage on a failed save, or half as much damage on
a successful one.

Legendary Actions

Legendary Resistance (3/Day).If the dragon fails a saving throw, it can choose to succeed instead.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect.The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions).The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.