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Lich Medium undead, evil 21 33 xp

  • Armor class 17 (natural armor)
  • Hit points 135 (18d8 + 54)
  • Speed 30 ft.
  • STR 11 (0)
  • DEX 16 (+3)
  • CON 16 (+3)
  • INT 20 (+5)
  • WIS 14 (+2)
  • CHA 16 (+3)

Save Throws: CON +10, INT +12, WIS +9

Skills: Arcana +19, History +12, Insight +9, Perception +9

Damage Resistances: Cold, Lightning, Necrotic

Damage Immunities: Poison, Bludgeoning, Piercing, and Slashing from nonmagical attacks

Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses: Truesight 120 ft., Passive Perception 19

Languages: Common plus up to five other languages

Challenge: 21 (33 xp)


Legendary Actions

Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn.

Cantrip: The lich casts a cantrip.

Paralyzing Touch (Costs 2 Actions): The lich uses its Paralyzing Touch.

Frightening Gaze (Costs 2 Actions): The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become Frightened for 1 minute. The Frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions): Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.