Keen Hearing and Sight. The pride demon has advantage on Wisdom (Perception) checks that rely on hearing and sight.
Legendary Resistance (3/day). If the pride demon fails a saving throw, it can choose to succeed instead.
Magical Resistance. The pride demon has advantage on saving throws against spell attacks and other magical effects.
Siege Monster. The pride demon deals double damage to objects and structures.
Multiattack. The rage demon makes three claw attacks. Alternatively, it can use Hurl Flame twice.
Claws. Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Fire Bolt. Ranged Spell Attack: +( to hit, range 60ft., one target. Hit: 22 (4d10) fire damage. If the target is a flammable object that isn't being worn or carried it also catches fire.
Frost Bolt. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 11 (2d10) cold damage. The target must make a DC 18 CON saving throw. On a failed save the target is frozen in place and considered restrained until the end of their next turn or they take fire damage.
Fire Burst (Recharge 5-6). A burst of flame explodes out in a 20 foot sphere centered on the pride demon. Each creature the pride demon chooses within the sphere must make a DC 19 DEX saving throw, taking 21 (6d6) fire damage on a failed saving, or half as much damage on a successful one.
Frost Burst (Recharge 5-6). A blast of ice explodes out in a 20 foot sphere centered on the pride demon. Each creature the pride demon chooses within the sphere must make a DC 18 DEX saving throw. On a failed save the target takes 14 (4d6) cold damage and is retained until the end of their next turn or they take fire damage, on a on a successful save the target takes half as much damage.
Mana Burst (Recharge 5-6). A wave of anttimagic energy bursts ut in a 30 foot sphere centered on a the pride demon. Any spells of 3rd level or lower that are ongoing (including summoned creatures) or are affecting a creature within the sphere end. For each spell of 4th level or higher affecting the creature, the pride demon must make a WIS saving throw with a DC equal to 10 + the spell's level. On a success the spell ends. Summoned creatures targeted by this effect must succeed on their own saving throws or be dismissed.