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Druid

Druid Medium humanoid (any race), any alignment 2 450 xp

  • Armor class 11 (16 with barskin)
  • Hit points 27 (5d8+5)
  • Speed 30ft.
  • STR 10 (0)
  • DEX 12 (+1)
  • CON 13 (+1)
  • INT 12 (+1)
  • WIS 15 (+2)
  • CHA 11 (0)

Skills: Medicine _+4, Nature +3, Perception +4

Senses: Passive Perception 14

Languages: Druidic plus any two languages

Challenge: 2 (450 xp)

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (4 slots): entangle, longstrider, speak with animals, thunderwave

2nd level (3 slots): animal messenger, barkskin

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Vine Blight

Vine Blight Medium Plant, neutral Evil 1/2 100 xp

  • Armor class 12 (natural armor)
  • Hit points 26 (4d8+8)
  • Speed 10 ft.
  • STR 15 (+2)
  • DEX 8 (-1)
  • CON 14 (+2)
  • INT 5 (-3)
  • WIS 10 (0)
  • CHA 3 (-4)

Condition Immunities: blinded, deafened

Senses: blindsight 60 ft. (blind beyond this radius)

Languages: Common

Challenge: 1/2 (100 xp)

False Appearance. While the blight remains motionless, it is indistinguishable from a tangle of vines.

Actions

Constrict. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12) . Until this grapple ends, the target is restrained, and the blight can’t constrict another target.

Entangling Plants (Recharge 5-6). Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the blight’s choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing it self or another entangled creature within reach on a success.

Tree Blight

Tree Blight Huge plant,, neutral armor 7 2,900 xp

  • Armor class 15 (natural armor)
  • Hit points 149 (13d12+65)
  • Speed 30 ft.
  • STR 23 (+6)
  • DEX 10 (0)
  • CON 20 (+5)
  • INT 6 (-2)
  • WIS 10 (0)
  • CHA 3 (-4)

Condition Immunities: blinded, deafened

Senses: blindsight 60ft. (blind beyond that radius)

Languages: understands Common and Druidic but doesn't speak

Challenge: 7 (2,900 xp)

False Appearance. While the blight remains motionless, it is indistinguishable from a dead tree.

Siege Monster. The blight deals double damage to objects and structures.

Actions

Multiattack. The blight makes four attacks: two with its branches and two with its grasping roots, If it has a target grappled, the blight can also make a bite attack against the target as a bonus action.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage.

Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit (3d6+6) bludgeoning damage.

Grasping Root. Melee Weapon Attack: +9 to hit, reach 15 ft., one creature not grappled by the blight. Hit: the target is grappled (escape DC 15). Until the grapple ends, the target takes 9 (1d6+6) bludgeoning damage at the start of each of its turns. The root has AC 15 and can be severed by dealing 6 slashing damage or more to it at once. Cutting the root doesn’t hurt the blight but ends the grapple.