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Grenl, Goblin Small Humanoid (gonlinoid), Neutral Evil 1/4 0 xp

  • Armor class 15 (leather armor, shield)
  • Hit points 10 (3d6)
  • Speed 30
  • STR 8 (-1)
  • DEX 14 (+2)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 13 (+1)
  • CHA 8 (-1)

Skills: Stealth +6

Senses: Darkvision 60 ft., Passive Perception 9

Languages: Common, Golin

Challenge: 1/4 (0 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns,,

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 5 (1d6 + 2) slashing damage.

Spellcasting (Wisdom), Spell save DC 11, +3 to hit with spell attacks

Cantrips (at will): Poison Spray, thaumaturgy

1st level (2 slots): bane, inflict wounds

Durnn, Hobgoblin Medium Humanoid (Goblinoid), Lawful Evil 1 200 xp

  • Armor class 19 (splint armor, shield)
  • Hit points 18 (2d8 +2)
  • Speed 30
  • STR 15 (+2)
  • DEX 12 (+1)
  • CON 12 (+1)
  • INT 10 (0)
  • WIS 10 (0)
  • CHA 9 (-1)

Senses: Darkvision 60 ft., Passive Perception 10

Languages: Common, Goblin

Challenge: 1 (200 xp)

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack:+4 to hit, reach 5 ft., one target.
Hit:6 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.
Hit:5 (1d8 + 1) piercing damage

White Dragon Wyrmling Medium Dragon, Chaotic Evil 2 450 xp

  • Armor class 16 (Natural Armor)
  • Hit points 32 (5d8 + 10)
  • Speed 30
  • STR 14 (+2)
  • DEX 10 (0)
  • CON 14 (+2)
  • INT 5 (-3)
  • WIS 10 (0)
  • CHA 11 (0)

Save Throws: DEX +2, CON +4, WIS +2, CHA +2

Skills: Perception +4, Stealth +2

Damage Immunities: Cold

Senses: Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14

Languages: Draconic

Challenge: 2 (450 xp)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.

Cold Breath (Recharge 5–6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

Diseased Giant Rat Medium beast, unaligned 1/4 50 xp

  • Armor class 12
  • Hit points 16
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: 1/4 (50 xp)

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit 4 (1d4 + 2) piercing damage

Troll Large Giant, Chaotic Evil 2 450 xp

  • Armor class 15 (natural armor)
  • Hit points 30 (8d10 + 40)
  • Speed 30
  • STR 18 (+4)
  • DEX 13 (+1)
  • CON 20 (+5)
  • INT 7 (-2)
  • WIS 9 (-1)
  • CHA 7 (-2)

Skills: Perception +1

Senses: Darkvision 60 ft., Passive Perception 11

Languages:

Challenge: 2 (450 xp)

Keen Smell.The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration.The troll regains 5 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.,

Actions

Multiattack.The troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack:+7 to hit, reach 5 ft., one target.
Hit:7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack:+7 to hit, reach 5 ft., one target.
Hit:11 (2d6 + 4) slashing damage.

Giant Rat Small beast, unaligned 1/8 25 xp

  • Armor class 12
  • Hit points 7 (2d6)
  • Speed 30
  • STR 7 (-2)
  • DEX 15 (+2)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 4 (-3)

Senses: Darkvisino 60 ft., Passsive Perception 10

Languages:

Challenge: 1/8 (25 xp)

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit 4 (1d4 + 2) piercing damage.