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Orc Nurtured One of Yurtrus

Orc Nurtured One of Yurtrus Medium humanoid (orc), chaotic evil 1/2 100 xp

  • Armor class 9
  • Hit points 30 (4d8+12)
  • Speed 30 ft.
  • STR 15 (+2)
  • DEX 8 (-1)
  • CON 16 (+3)
  • INT 7 (-2)
  • WIS 11 (0)
  • CHA 7 (-2)

Senses: darkvision 60 ft., passive Perception 10

Languages: Common, Orc

Challenge: 1/2 (100 xp)

Aggressive, As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Corrupted Carrier. When the orc is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) poison damage and becomes poisoned. On a success, the creature takes half as much damage and isn't poisoned. A creature poisoned by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success. While poisoned by this effect, a creature can't regain hit points.
Nurtured One of Yurtrus. The orc has advantage on saving throws against poison and disease.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) necrotic damage.

Corrupted Vengeance. The orc reduces itself to 0 hit points, triggering its Corrupted Carrier trait.

Orc Blade of Ilneval

Orc Blade of Ilneval Medium humanoid (orc), chaotic evil 4 1,100 xp

  • Armor class 18 (chainmail, shield)
  • Hit points 60 (8d8 + 24)
  • Speed 30 ft.
  • STR 17 (+3)
  • DEX 11 (0)
  • CON 17 (+3)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 14 (+2)

Save Throws: wis +3

Skills: Insight +3, Intimidation +4, Perception +3

Senses: darkvision 60 ft., passive Perception 13

Languages: Common, Orc

Challenge: 4 (1,100 xp)

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Foe Smiter of Ilneval. The orc deals an extra die of damage when it hits with a longsword attack (included in the attack).

Actions

Multiattack. The orc makes two melee attacks with its longsword or two ranged attacks with its javelins. If Ilneval's Command is available to use, the orc can use it after these attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage when used with two hands.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Ilneval's Command (Recharges 46). Up to three allied orcs within 120 feet of this orc that can hear it can use their reactions to each make one weapon attack.