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Argrost Medium Humanoid, Lawful Evil 3 0 xp

  • Armor class 18 (Plate)
  • Hit points 72
  • Speed 30
  • STR 16 (+3)
  • DEX 10 (0)
  • CON 14 (+2)
  • INT 11 (0)
  • WIS 18 (+4)
  • CHA 13 (+1)

Save Throws: Con +6 Wis +7

Skills: Intimidation +5 Religion +4

Condition Immunities: Poisoned, Frightened, Charmed, Exhaustion

Senses: Darkvision 100ft. passive Perception 13

Languages: Common and draconic.

Challenge: 3 (0 xp)

Legendary Resistance (2/Day). If Argrost fails a saving throw, it can choose to succeed instead.

Spellcasting. Argrost is a 5th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 15 +7 to hit with spell attacks). It has the following cleric spells prepared.

Cantrips (at will): Toll The Dead, Light, Mending, Thaumaturgy

1st level (4 slots): Bane, Shield of Faith, Command, Create or Destroy Water

2nd level (3 slots): Aid, Hold Person, Enhance Ability Spiritual Weapon, Lesser Restoration, Misty Step

3rd level (3 slots): Animate Dead, Clairvoyance, Stinking Cloud, Conjure animals


Quarterstaff. Melee Weapon Attack +2 to hit. 1d6 damage.

Legendary Actions

Argrost can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Argrost regains spent legendary actions at the start of its turn

Cantrip. Argrost casts a cantrip

Spellcasting (Costs 1 action per spell level). Argrost casts a spell

Detect. Argrost makes a wisdom (Perception) check.

Lair Actions

On initiative count 20 (losing initiative ties), Argrost can take a lair action to cause one of the following magical effects, Argrost can't use the same effect two rounds in a row

1. Argrost rolls a d6 and divides it by two. Argrost regains one spell slot of that number or lower.

2. Argrost turns invisible.

3. Argrost summons two undead minions.