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Lamia Large monstrosity, chaotic evil 4 1 xp

  • Armor class 13 (Natural Armor)
  • Hit points 97 (13d10+26)
  • Speed 30
  • STR 16 (+3)
  • DEX 13 (+1)
  • CON 15 (+2)
  • INT 14 (+2)
  • WIS 15 (+2)
  • CHA 16 (+3)

Skills: Deception +7, Insight +4, Stealth +3

Senses: Darkvision 60 Ft., passive Perception 12

Languages: Abyssal, Common

Challenge: 4 (1 xp)

Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas


Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d10 + 3) slashing damage.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage.

Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. The target is magically cursed for 1 hour Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks