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Swarm of Rot Grubs Medium swarm of Tiny beast, unaligned 1/2 100 xp

  • Armor class 8
  • Hit points 22 (5d8)
  • Speed 5 ft., climb 5 ft.
  • STR 2 (-4)
  • DEX 7 (-2)
  • CON 10 (0)
  • INT 1 (-5)
  • WIS 2 (-4)
  • CHA 1 (-5)

Damage Resistances: piercing, slashing

Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained

Senses: Blindsight 10 ft., PP 6

Languages: ---

Challenge: 1/2 (100 xp)

Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny maggot. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites: Melee Weapon Attack: +0 to hit, reach 0 ft., one creature in the swarm's space. Hit: The target is infested by 1d4 rot grubs. At the start of each of the target's turns, the target takes 1d6 piercing damage per rot grub infesting it. Applying fire to the bite wound before the end of the target's next turn deals 1 fire damage to the target and kills these rot grubs. After this time, these rot grubs are too far under the skin to be burned.
If a target infested by rot grubs ends its turn with 0 hit points, it dies as the rot grubs burrow into its heart and kill it. Any effect that cures disease kills all rot grubs infesting the target.

Dolphin Medium beast, unaligned 1/8 25 xp

  • Armor class 12 (natural armor)
  • Hit points 11 (2d8+2)
  • Speed 0 ft., swim 60 ft.
  • STR 14 (+2)
  • DEX 13 (+1)
  • CON 13 (+1)
  • INT 6 (-2)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +3

Senses: Blindsight 60 ft., PP 13

Languages: ---

Challenge: 1/8 (25 xp)

Charge: If the dolph moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.

Hold Breath: The dolphin can hold its breath for 20 minutes.

Actions

Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

Stench Kow Large beast, unaligned 1/4 50 xp

  • Armor class 10
  • Hit points 15 (2d10+4)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 10 (0)
  • CON 14 (+2)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 4 (-3)

Damage Resistances: cold, fire, poison

Senses: Darkvision 60 ft., PP 10

Languages: ---

Challenge: 1/4 (50 xp)

Charge: If the stench kow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Stench: Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.

Actions

Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.

Deep Rothé Medium beast, unaligned 1/4 50 xp

  • Armor class 10
  • Hit points 13 (2d8+4)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 10 (0)
  • CON 14 (+2)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 4 (-3)

Senses: Darkvision 60 ft., PP 10

Languages: ---

Challenge: 1/4 (50 xp)

Charge: If the deep rothé moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Innate Spellcasting: The deep rothe's spellcasting ability is Charisma. It can innately cast dancing lights at will, requiring no components.

Actions

Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.

Rothé Large beast, unaligned 1/4 50 xp

  • Armor class 10
  • Hit points 15 (2d10+4)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 10 (0)
  • CON 14 (+2)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 4 (-3)

Senses: Darkvision 30 ft., PP 10

Languages: ---

Challenge: 1/4 (50 xp)

Charge: If the rothé moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Actions

Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.

Ox Large beast, unaligned 1/4 50 xp

  • Armor class 10
  • Hit points 15 (2d10+4)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 10 (0)
  • CON 14 (+2)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 4 (-3)

Senses: PP 10

Languages: ---

Challenge: 1/4 (50 xp)

Charge: If the ox moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Beast of Burden: The oxen is considered to be a Huge animal for the purpose of determining its carrying capacity.

Actions

Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.

Cow Large beast, unaligned 1/4 50 xp

  • Armor class 10
  • Hit points 15 (2d10+4)
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 10 (0)
  • CON 14 (+2)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 4 (-3)

Senses: PP 10

Languages: ---

Challenge: 1/4 (50 xp)

Charge: If the cow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Actions

Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.

Aurochs Large beast, unaligned 2 450 xp

  • Armor class 11 (natural armor)
  • Hit points 38 (4d10+16)
  • Speed 50 ft.
  • STR 20 (+5)
  • DEX 10 (0)
  • CON 19 (+4)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 5 (-3)

Senses: PP 11

Languages: ---

Challenge: 2 (450 xp)

Charge: If the aurochs moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Gore: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) piercing damage.