Melee Weapon Attack, +4 to hit, reach 5 ft, one creature
Hit: 6 (1d8 + 1) slashing damage
-> Ranged Weapon Attack, +5 to hit, reach 40/160 ft, one creature
Hit: 8 (1d8 +2) piercing damage. Additionally, the creature must succeed on a DC 13 Constitution Saving Throw or take 5 (2d4 +1) Poison damage and be Poisoned. The creature can repeat the saving throw at the end of its turn to rid itself of the effects of Poison.
If the creature is hit with Poison Spines while still Poisoned and fails the saving throw, they become Paralyzed. At the end of its turn it may repeat the Saving Throw to remove its effects, afterwards it is immune to it for 3 turns.
Superolfactory Glands: This creature has advantage on Perception Checks that rely on smell, and can do them as a bonus action.
Melee Weapon Attack, +4 to hit, reach 5ft, one creature.
Hit: 9 (1d6 +4) piercing damage
Melee Weapon Attack, +2 to hit, reach 10ft, one creature.
Hit: 7 (1d8) + 2 slashing damage