Keen Smell: The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics: The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.
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Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Keen Smell: The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics: The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.
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Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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Bite. Melee Weapon Attack:+4 to hit, reach 5 ft., one creature.
Hit:4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
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Bite. Melee Weapon Attack:+4 to hit, reach 5 ft., one creature.
Hit:4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
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Flaming Bite: Melee Weapon Attack: +5 to hit, reach 5ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) fire damage on a failed save.
Burning Web (Recharge 5-6):<\b> Ranged Weapon Attack: +5 to hit, range 30/60ft., one creature. Hit: The target is Restrained by flaming webbing. While Restrained in this way, the target takes 3 (1d6) damage at the start of their turn. As an action, the Restrained target may make a DC 12 Strength check, freeing themselves from the webbing on a success. The webbing can also be attacked and destroyed (AC 12, hp 5, immunity to bludgeoning, poison, fire, and psychic damage).
Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Flaming Bite: Melee Weapon Attack: +5 to hit, reach 5ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) fire damage on a failed save.
Burning Web (Recharge 5-6):<\b> Ranged Weapon Attack: +5 to hit, range 30/60ft., one creature. Hit: The target is Restrained by flaming webbing. While Restrained in this way, the target takes 3 (1d6) damage at the start of their turn. As an action, the Restrained target may make a DC 12 Strength check, freeing themselves from the webbing on a success. The webbing can also be attacked and destroyed (AC 12, hp 5, immunity to bludgeoning, poison, fire, and psychic damage).