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Goblin Witch Doctor Small humanoid, neutral evil 2 450 xp

  • Armor class 15 (Mage Armor)
  • Hit points 31 (7d6+7)
  • Speed 30 ft.
  • STR8 (-1)
  • DEX14 (+2)
  • CON12 (+1)
  • INT10 (0)
  • WIS13 (+1)
  • CHA16 (+3)

Save Throws:WIS +3, CHA + 5

Skills:Stealth +4

Senses:Darkvision 60ft., Passive Perception 9

Languages:Common, Goblin

Challenge:2 (450 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting. The goblin is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): chill touch, eldritch blast, light, message, thunderclap, vicious mockery

1st-5th level (2 3rd level slots): crown of madness, dissonant whispers, fear, hex, mirror image, vampiric touch

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4 + 2) piercing damage

Troll Large Giant, Chaotic Evil 5 1,800 xp

  • Armor class 15 (Natural Armor)
  • Hit points 84 (8d10+40)
  • Speed 30 ft.
  • STR18 (+4)
  • DEX13 (+1)
  • CON20 (+5)
  • INT7 (-2)
  • WIS9 (-1)
  • CHA7 (-2)

Skills:Perception +2

Senses:Darkvision 60 ft., passive Perception 12

Languages:Giant

Challenge:5 (1,800 xp)

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage.

Goblin Outrider Small humanoid (goblinoid), neutral evil 1 200 xp

  • Armor class 15 (Chain Shirt)
  • Hit points 13 (3d6+3)
  • Speed 30 ft.
  • STR13 (+1)
  • DEX14 (+2)
  • CON12 (+1)
  • INT10 (0)
  • WIS8 (-1)
  • CHA8 (-1)

Skills:Animal Handling +3, Perception +1, Stealth +6

Senses:darkvision 60 ft., passive Perception 11

Languages:Common, Goblin

Challenge:1 (200 xp)

Cavalry Training. When the goblin hits a target with a melee attack while mounted on a wolf or wolf-like creature, the mount can make a bite attack against the same target as a reaction.

Nimble Escape. The goblin or its mount can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Worg Large monstrosity, neutral evil 1/2 100 xp

  • Armor class 13 (Natural Armor)
  • Hit points 26 (4d10+4)
  • Speed 50 ft.
  • STR16 (+3)
  • DEX13 (+1)
  • CON13 (+1)
  • INT7 (-2)
  • WIS11 (0)
  • CHA8 (-1)

Skills:Perception +4

Senses:Darkvision 60 Ft., passive Perception 14

Languages:Goblin, Worg

Challenge:1/2 (100 xp)

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Goblin Leader Small Humanoid (goblinoid), Neutral Evil 3 500 xp

  • Armor class 18 (Plate)
  • Hit points 40
  • Speed 30 ft.
  • STR10 (0)
  • DEX14 (+2)
  • CON10 (0)
  • INT10 (0)
  • WIS8 (-1)
  • CHA10 (0)

Skills:Sealth +6

Senses:darkvision 60 ft., passive Perception 9

Languages:Common, Goblin

Challenge:3 (500 xp)

Nimble Escape. The goblin can take the disengage or Hide action as a bonus action on each of its turns

Actions

Multiattack. The goblin leader makes two melee attacks.

Scimitar. Melee Attack Attack: +4 to hit, reach 5ft, one target Hit: 5 (1d6+2) Slashing Damage.

Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin can use its reaction to choose another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.