Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Spellcasting. The goblin is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast, light, message, thunderclap, vicious mockery
1st-5th level (2 3rd level slots): crown of madness, dissonant whispers, fear, hex, mirror image, vampiric touch
Dagger. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4 + 2) piercing damage
Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The troll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage.
Cavalry Training. When the goblin hits a target with a melee attack while mounted on a wolf or wolf-like creature, the mount can make a bite attack against the same target as a reaction.
Nimble Escape. The goblin or its mount can take the Disengage or Hide action as a bonus action on each of its turns.
Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Nimble Escape. The goblin can take the disengage or Hide action as a bonus action on each of its turns
Multiattack. The goblin leader makes two melee attacks.
Scimitar. Melee Attack Attack: +4 to hit, reach 5ft, one target Hit: 5 (1d6+2) Slashing Damage.
Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin can use its reaction to choose another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.