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Goblin Witch Doctor Small humanoid, neutral evil 2 450 xp

  • Armor class 15 (Mage Armor)
  • Hit points 31 (7d6+7)
  • Speed 30 ft.
  • STR8 (-1)
  • DEX14 (+2)
  • CON12 (+1)
  • INT10 (0)
  • WIS13 (+1)
  • CHA16 (+3)

Save Throws:WIS +3, CHA + 5

Skills:Stealth +4

Senses:Darkvision 60ft., Passive Perception 9

Languages:Common, Goblin

Challenge:2 (450 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting. The goblin is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): chill touch, eldritch blast, light, message, thunderclap, vicious mockery

1st-5th level (2 3rd level slots): crown of madness, dissonant whispers, fear, hex, mirror image, vampiric touch

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4 + 2) piercing damage