Scarlet spiders are small arachnids with bright red bodies and black legs. Scarlet spiders don’t have web attacks. Though they can be found in any terrain, scarlet spiders are more common in environments where they can hunt large insects and small mammals.
Bite—injury, save Fort DC 10, frequency 1/round for 4 rounds, effect 1 Str, cure 1 save.
Bite +7 (1d3–4 plus poison)
A swarm of spiders is a colonial mass of arachnids that relies on overwhelming much larger prey with sheer numbers rather than catching smaller snacks. While spider swarms spin webs, these webs are incapable of catching larger prey and typically serve the swarm as a lair rather than a method of capturing dinner.
Poison (Ex) Swarm-injury, save Fort DC 11, frequency 1/round for 2 rounds, effect 1d2 Str, cure 1 save.
Distraction (Ex) (DC 11) A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round, a Fortitude save (DC 10 + 1/2 creature’s HD + creature’s Con modifier) negates the effect.
Melee swarm (1d6 plus poison and distraction)
When faced with dangerous foes, a mite uses its doom ability to hex a foe—a mite’s eyes bulge hideously open when it uses this spell-like ability.
A mite is 3 feet tall and weighs 40 pounds.
Point-Blank Shot (+1 on attack and damage w/in 30 ft.)
Vermin Empathy +4 (as wild empathy, but vs. vermin)
Hatred (+1 attack vs dwarf or gnome)
Light Sensitivity (dazzled in bright sunlight or within daylight spell)
Melee dagger +0 (1d3-1/19-20)
Ranged dart +2 (1d3-1)
1/day-doom (DC 10)
Fecund and secretive, rats are omnivorous rodents that particularly thrive in urban areas. This particular rat seems to possess an unusual pelt coloration and an additional tail.
Spell Resistance 5
Melee bite +4 (1d3-4)