Party level: to



Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Patreon


Contacts:
if you have any ideas, email me

if you want to help me, you can donate :3
Webmoney Yandex

Share your spellbook:
In Tobolar we trust!
Last monsters:
What do you think?
http://beta.hardcodex.ru :3

Acolyte (Erky Timbers) Small humanoid (gnome), Chaotic Good 1/4 50 xp

  • Armor class 10
  • Hit points 17 (5d6)
  • Speed 25 ft.
  • STR 10 (0)
  • DEX 10 (0)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 14 (+2)
  • CHA 11 (0)

Skills: Medicine +4, Religion +2

Senses: passive Perception 10

Languages: Common, Draconic, Gnomish, Goblin

Challenge: 1/4 (50 xp)


Turn Undead

Spellcasting. Erky is a 1st-level spellcaster. His spellcasting ability is Wisdom (DC12, +4 to hit w spell attacks). He ahs the following cleric spells prepared.

Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 2 (1d2) bludgeoning damage

Actions

Druid (Belak the Outcast) Medium humanoid (human), Neutral Evil 2 450 xp

  • Armor class 11 (16 with Barkskin)
  • Hit points 27 (5d8+5)
  • Speed 30 ft
  • STR 10 (0)
  • DEX 12 (+1)
  • CON 13 (+1)
  • INT 12 (+1)
  • WIS 15 (+2)
  • CHA 11 (0)

Skills: Medicine +5, Nature +3, Perception +4

Senses: passive Perception 14

Languages: Common, Druidic, Goblin, Draconic

Challenge: 2 (450 xp)


Spellcasting. Belak is a 4th-level spellcaster. His spellcasting ability is Wisdom (DC 12, +4 to hit w spell attacks). He has the following druid spells prepared:

Cantrips (at will): druidcraft,, poison spray, shillelagh
1st level (5 slots): cure wounds, entangle, faerie fire, thunderwave
2nd level (4 slots): barksking, flaming sphere

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5ft., one target. Hit: 3 (1d6) bludgeoning damage or 4 (1d8) bludgeoning damage with shillelagh or if wielded with two hands

Actions

Giant Rat Small beast, unaligned 1/8 25 xp

  • Armor class 12
  • Hit points 7 (2d6)
  • Speed 30 ft
  • STR 7 (-2)
  • DEX 15 (+2)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 4 (-3)

Senses: darkvision 60 ft., passive perception 10

Languages: -

Challenge: 1/8 (25 xp)


Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite.. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4+2) piercing damage

Actions

Diseased Giant Rat Small beast, unaligned 1/8 25 xp

  • Armor class 12
  • Hit points 7 (2d6)
  • Speed 30 ft
  • STR 7 (-2)
  • DEX 15 (+2)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 4 (-3)

Senses: darkvision 60 ft., passive perception 10

Languages: -

Challenge: 1/8 (25 xp)


Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite.. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 4 (1d4+1) piercing damage. If the target is a creature, it must succeed on a DC 10 Con saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.

Actions

Swarm of Rats Medium swarm of Tiny Beasts, unaligned 1/4 50 xp

  • Armor class 10
  • Hit points 24 (7d8-7)
  • Speed 30 ft
  • STR 9 (-1)
  • DEX 11 (0)
  • CON 9 (-1)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 3 (-4)

Damage Resistances: bludgeoning, piercing, slashing

Condition Immunities: charmed, frightened, paralized, petrified, prone, restrained, stunned

Senses: darkvision 30 ft., passive perception 10

Languages: -

Challenge: 1/4 (50 xp)


Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites.. Melee Weapon Attack: +2 to hit, reach 0ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

Actions

Giant Frog Medium beast, unaligned 1/4 50 xp

  • Armor class 11
  • Hit points 18 (4d8)
  • Speed 30 ft., swim 30 ft.
  • STR 12 (+1)
  • DEX 13 (+1)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 3 (-4)

Skills: Perception +2, Stealth +3

Senses: darkvision 30 ft., passive Perception 12

Languages: -

Challenge: 1/4 (50 xp)


Amphibious. The frog can breath air and water.

Standing Leap. The frog's long jump is up to 20 feet and it's high jump is up to 10 feet, with or without a running start.

Actions

Bite.. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 4 (1d6+1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained and the frong can't bite another target.

Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time.
If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse usng 5 feet of movement, exiting prone.

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions