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Acolyte (Erky Timbers) Small humanoid (gnome), Chaotic Good 1/4 50 xp

  • Armor class 10
  • Hit points 17 (5d6)
  • Speed 25 ft.
  • STR 10 (0)
  • DEX 10 (0)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 14 (+2)
  • CHA 11 (0)

Skills: Medicine +4, Religion +2

Senses: passive Perception 10

Languages: Common, Draconic, Gnomish, Goblin

Challenge: 1/4 (50 xp)


Turn Undead

Spellcasting. Erky is a 1st-level spellcaster. His spellcasting ability is Wisdom (DC12, +4 to hit w spell attacks). He ahs the following cleric spells prepared.

Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 2 (1d2) bludgeoning damage

Actions

Druid (Belak the Outcast) Medium humanoid (human), Neutral Evil 2 450 xp

  • Armor class 11 (16 with Barkskin)
  • Hit points 27 (5d8+5)
  • Speed 30 ft
  • STR 10 (0)
  • DEX 12 (+1)
  • CON 13 (+1)
  • INT 12 (+1)
  • WIS 15 (+2)
  • CHA 11 (0)

Skills: Medicine +5, Nature +3, Perception +4

Senses: passive Perception 14

Languages: Common, Druidic, Goblin, Draconic

Challenge: 2 (450 xp)


Spellcasting. Belak is a 4th-level spellcaster. His spellcasting ability is Wisdom (DC 12, +4 to hit w spell attacks). He has the following druid spells prepared:

Cantrips (at will): druidcraft,, poison spray, shillelagh
1st level (5 slots): cure wounds, entangle, faerie fire, thunderwave
2nd level (4 slots): barksking, flaming sphere

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5ft., one target. Hit: 3 (1d6) bludgeoning damage or 4 (1d8) bludgeoning damage with shillelagh or if wielded with two hands

Actions

Giant Rat Small beast, unaligned 1/8 25 xp

  • Armor class 12
  • Hit points 7 (2d6)
  • Speed 30 ft
  • STR 7 (-2)
  • DEX 15 (+2)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 4 (-3)

Senses: darkvision 60 ft., passive perception 10

Languages: -

Challenge: 1/8 (25 xp)


Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite.. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4+2) piercing damage

Actions

Diseased Giant Rat Small beast, unaligned 1/8 25 xp

  • Armor class 12
  • Hit points 7 (2d6)
  • Speed 30 ft
  • STR 7 (-2)
  • DEX 15 (+2)
  • CON 11 (0)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 4 (-3)

Senses: darkvision 60 ft., passive perception 10

Languages: -

Challenge: 1/8 (25 xp)


Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite.. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 4 (1d4+1) piercing damage. If the target is a creature, it must succeed on a DC 10 Con saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions