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Jhuless Orlyrae, Drow Assasin Master Medium humanoid, neutral evil 14 11,500 xp

  • Armor class 12 (Studded Leather)
  • Hit points 104 (20d8)
  • Speed 35 ft. climb 30 ft.
  • STR 11 (0)
  • DEX 16 (+3)
  • CON 14 (+2)
  • INT 16 (+3)
  • WIS 15 (+2)
  • CHA 17 (+3)

Save Throws: DEX+8, CON+7, INT+8, WIS+7, CHA+8

Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +6

Damage Resistances: Poison, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness

Damage Immunities: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered

Condition Immunities: Poisoned, Restrained

Senses: Darkvision, Passive Perception 20

Languages: Common, Elvish, Thieves'Cant, Undercommon Thieves'Cant, Draconic, Dwarf

Challenge: 14 (11,500 xp)

Actions

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.Multiattack. The assassin makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d10+ 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.