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Skeletal Warrior; Medium undead; unaligned; 15; chain shirt shield; 20; 2d10+10; 25ft; 16; 10; 12; 4; 8; 4; ; ; ; Poison; Exhausted, poisoned; Darkvision 60ft. 0 xp

  • Armor class passive perception 9; Common; 1; 200; ; Multiattack. Skeletal warrior makes two melee attacks.

    Longsword. Melee Weapon Attack: +4 to hit (reach 5 ft.)
  • Hit points one target. Hit: 7 (1d8+3) slashing damage.

    Rally (Recharges after a Short or Long Rest). For 1 minute (the skeletal warrior can utter a special command or warning whenever a non hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the skeletal warrior. A creature can benefit from only one Leadership die at a time. This effect ends if the skeletal warrior is incapacitated.

    Parry. The skeletal warrior adds 2 to its AC against one melee attack that would hit it. To do so)
  • Speed the skeletal warrior must see the attacker and be wielding a melee weapon.; ;
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)


Challenge: (0 xp)