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The Monarch of Azmodia Large Humanoid, Neutral Evil 5 1,800 xp

  • Armor class 12 (Natural Armor)
  • Hit points 80 (10d8 + 40)
  • Speed 30 ft
  • STR 17 (+3)
  • DEX 14 (+2)
  • CON 19 (+4)
  • INT 9 (-1)
  • WIS 15 (+2)
  • CHA 10 (0)

Save Throws: Strength +6, Constitution +7

Skills: Athletics + 8

Damage Resistances: Bludgeoning, Piercing, Radiant

Damage Immunities: Necrotic, Poison

Condition Immunities: Poisoned

Senses: Blindsense, Darkvision

Languages: None

Challenge: 5 (1,800 xp)

Disgustingly Resilient: Upon getting hit by any damage source, roll a 1d12 die. On a 9+, you immediately heal all damage done, unless you have vulnerability to that damage type, in which case you heal only half the damage done

Innate Spellcasting (WIS DC 15/DEX DC 12):

- (3/day): Undulating Advancement, Unholy Smite

- (1/day): My Will Be Done

Vulnerabilities: Acid


Multiattack -> The Monarch makes two melee attacks, one with his sword and another with his staff

-Sword Slash: Melee Weapon Attack +6, reach 5ft, one target // HIT: (2d6 + 3) slashing damage.

- Staff Swing: Melee Weapon Attack +5, reach 5ft, one target // HIT: (2d8 +3) bludgeoning damage.

- Staff Bash: Melee Weapon Attack +5, reach 5ft, one target // HIT: (1d4 +2). The target does a Strength Saving Throw (DC 13) and is rendered Prone on a failure.

- Two-Headed Intelligence: The Monarch uses one of the spells at his disposal.