5 Ki Points
Flurry: After attacking, the Warrior can make two additional Bladed Arm attacks. If it hits a target, they must pass a DC14 DEX save or be knocked prone.
Patient Defense: Can take the Dodge action as a bonus action.
Missile Deflection: As a bonus action, can reduce the damage of an incoming missile by 1d0+7. If reduced to zero, it can be thrown back (+6 to hit, 1d4+4 damage)
Multiattack: The Warrior can make two Bladed Arm attacks
Bladed Arm: +7 to hit, reach 10', one target
Hit: 1d6+4 Slashing damage
2 Ki Points
Flurry: After attacking, the Warrior can make two additional Bash attacks.
Patient Defense: Can take the Dodge action as a bonus action.
Missile Deflection: As a bonus action, can reduce the damage of an incoming missile by 1d0+7. If reduced to zero, it can be thrown back (+6 to hit, 1d4+4 damage)
Parry: If a Pike attack was made during the Warrior's turn, they have +2 to their AC until the start of their next turn.
Multiattack: The Warrior can make one Spear attack and one Bash attack, or one Shortbow attack
Pike: +6 to hit, reach 5', one target
Hit: 1d10+4 Piercing damage
Bash: +6 to hit, reach 5', one target
Hit: 1d4+4 Bludgeoning damage
Shortbow: +6 to hit, reach 80/320', one target
Hit: 1d6+1d4+4 Piercing damage