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Doppel-Warrior Medium Humanoid, 0 xp

  • Armor class 18
  • Hit points 40
  • Speed 40'
  • STR 12 (+1)
  • DEX 18 (+4)
  • CON 14 (+2)
  • INT 14 (+2)
  • WIS 16 (+3)
  • CHA 14 (+2)

Save Throws: STR +3, DEX +7

Skills: Acrobatics +6, Stealth +6

Damage Resistances: Bludgeoning

Languages:

Challenge: (0 xp)

5 Ki Points

Flurry: After attacking, the Warrior can make two additional Bladed Arm attacks. If it hits a target, they must pass a DC14 DEX save or be knocked prone.

Patient Defense: Can take the Dodge action as a bonus action.

Missile Deflection: As a bonus action, can reduce the damage of an incoming missile by 1d0+7. If reduced to zero, it can be thrown back (+6 to hit, 1d4+4 damage)

Actions

Multiattack: The Warrior can make two Bladed Arm attacks

Bladed Arm: +7 to hit, reach 10', one target
Hit: 1d6+4 Slashing damage

Kenku Warrior Medium Humanoid, 0 xp

  • Armor class 16 (Unarmored)
  • Hit points 30
  • Speed 40'
  • STR 12 (+1)
  • DEX 18 (+4)
  • CON 14 (+2)
  • INT 12 (+1)
  • WIS 14 (+2)
  • CHA 12 (+1)

Save Throws: STR +3, DEX +7

Skills: Acrobatics +6, Stealth +6

Languages:

Challenge: (0 xp)

2 Ki Points

Flurry: After attacking, the Warrior can make two additional Bash attacks.

Patient Defense: Can take the Dodge action as a bonus action.

Missile Deflection: As a bonus action, can reduce the damage of an incoming missile by 1d0+7. If reduced to zero, it can be thrown back (+6 to hit, 1d4+4 damage)

Parry: If a Pike attack was made during the Warrior's turn, they have +2 to their AC until the start of their next turn.

Actions

Multiattack: The Warrior can make one Spear attack and one Bash attack, or one Shortbow attack

Pike: +6 to hit, reach 5', one target
Hit: 1d10+4 Piercing damage

Bash: +6 to hit, reach 5', one target
Hit: 1d4+4 Bludgeoning damage

Shortbow: +6 to hit, reach 80/320', one target
Hit: 1d6+1d4+4 Piercing damage