Spider Climb: The Clockwork Crawler can climb difficult surfaces, including upside-down on ceilings, without having to make an ability check
Magic Resistance: The Clockwork Crawler has advantage on saving throws against spells and other magical effects
Claw: Melee attack, +6 to hit, reach 5'
Hit: 1d6+3 Piercing damage
Net Launch (recharge 5-6): Ranged, +6 to hit, 30'/90'
Hit: The target takes 2d4 Piercing damage, and is ensnared by a barbed net, having 10HP and an AC of 12. A creature can use its action to make a DC13 Strength check, freeing itself or another ensnared creature on a success.
While restrained, a creature can only attack once, regardless of how many attacks can normally be made, and its movement speed is reduced to 5'. Attempting to remove the net, attacking while ensnared, or moving, result in 1d4 Piercing damage.