step 0 - You can create own CSV lines!
step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a cover
step 4 -
Armor class
reach 5 ft. (one creature. Hit 22 (4d8 + 4) bludgeoning damage.; ; Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn)
Hit points
the target takes an extra 7 (2d6) slashing damage. If the target is a creature it must succeed on a DC 14 Strength saving throw or be knocked prone
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
Giant Vulture; Large Necrophile; Neutral Evil; 10; Natural; 28/22; 3d10 + 6; 10 ft.
Giant Vulture; Large Necrophile; Neutral Evil; 10; Natural; 28/22; 3d10 + 6; 10 ft. fly 60 ft.; 19; 16; 14; 7; 14; 10; ; Perception +3; ; ; ; passive Perception 13; ; ; ; ; Multiattack. The Vulture makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft.
0 xp
Armor class
one target Hit: 7 (2d4 + 2) piercing damage
Talons. Melee Weapon Attack: +4 to hit (reach 5 ft.)
Hit points
one target. Hit: 9 (2d6 + 2) slashing damage; ; Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell
Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.
Armor class
one creature Hit: 11 (2d6 + 4) piercing damage.
Constrict. Melee Weapon Attack: +6 to hit (reach 5 ft.)
Hit points
one creature. Hit: 13 (2d8 + 4) bludgeoning damage (and the target is grappled (escape DC 16). Until this grapple ends)
Speed
the creature is restrained
STR and the snake can't constrict another target.; ; (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
Giant Scorpion; Large Danger Lobster; Unlaigned; 15; Natural; 66/52; 7d10 + 14; 40 ft.; 15; 13; 15; 1; 9; 3; ; ; ; ; ; Blindsight 60 ft. passive Perception 9; ; 3; ; ; Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit
Giant Scorpion; Large Danger Lobster; Unlaigned; 15; Natural; 66/52; 7d10 + 14; 40 ft.; 15; 13; 15; 1; 9; 3; ; ; ; ; ; Blindsight 60 ft. passive Perception 9; ; 3; ; ; Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit reach 5 ft., one target. Hit 6 (1d8 + 2) bludgeoning damage
0 xp
Armor class
and the target is grappled (escape DC 12). The has two claws (each of which can grapple only one target.
Sting. Melee Weapon Attack: +4 to hit)
Hit points
reach 5 ft. (one creature. Hit: 7 (1d10 +2) piercing damage)
Speed
and the target must make a DC 12 Constitution saving throw
STR taking 22 (4d10) poison damage on a failed save (-5)
DEX or half as much damage on a successful one.; ; (-5)
Ankylosaurus; Huge Spiky Boi; unaligned; 15; Natural; 84/68; 8d12 + 16; 30 ft.; 19; 11; 15; 2; 12; 5; ; ; ; ; ; passive Perception 11; ; 3; ; ; Tail. Melee Weapon Attack: +7 to hit reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. If the target is a creature
0 xp
Armor class
it must succeed on a DC 14 Strength saving throw or be knocked prone.; ;
Hit points
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
Deinonychus; Medium Toothy Boi; unaligned; 13; Natural; 34/26; 4d8 + 8; 40 ft.; 15; 15; 14; 4; 12; 6; ; Perception +3; ; ; ; passive Perception 13; ; 1; ; ; Multiattack. The deinonychus makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +4 to hit
Deinonychus; Medium Toothy Boi; unaligned; 13; Natural; 34/26; 4d8 + 8; 40 ft.; 15; 15; 14; 4; 12; 6; ; Perception +3; ; ; ; passive Perception 13; ; 1; ; ; Multiattack. The deinonychus makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +4 to hit reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 6 (1d8 +2) slashing damage; ; Pounce. If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn)
Hit points
that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone (the deinonychus can make one bite attack against it as a bonus action.)