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Eartheater; Huge Beast; Neutral; 18; Chitin; 210; ; 50 ft.; 16; 12; 18; 6; 12; 10; Str +6

Eartheater; Huge Beast; Neutral; 18; Chitin; 210; ; 50 ft.; 16; 12; 18; 6; 12; 10; Str +6 Con +7; Perception +6, Athletics +6 0 xp

  • Armor class ; ; ; ; Blindsight 40ft.; -; ; ; ; Bite (+5 attack)
  • Hit points 3d10+12 and grapple.

    Devour (Grapple)
  • Speed 4d6 acid damage on targets turn.; ; Innate Spellcasting Shape Earth
    Brontosaurus
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Brontosaurus; Gargantuan Vegetarian; Neutral Big; 15; Natural Armour; 139/121; 9d20 + 27; 30 ft.; 21; 9; 17; 2; 10; 7; Con +6; ; ; ; ; Passive Perception 10; -; 5; ; ; Stomp. Melee Weapon Attack: +8 to hit

Brontosaurus; Gargantuan Vegetarian; Neutral Big; 15; Natural Armour; 139/121; 9d20 + 27; 30 ft.; 21; 9; 17; 2; 10; 7; Con +6; ; ; ; ; Passive Perception 10; -; 5; ; ; Stomp. Melee Weapon Attack: +8 to hit reach 20 ft., one
target.
Hit: 27 (5d8 + 5) bludgeoning damage
0 xp

  • Armor class and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

    Tail. Melee Weapon Attack: +8 to hit (reach 20 ft.)
  • Hit points one target.
    Hit: 32 (6d8 + 5) bludgeonifig damage.; ;
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Razorhorn; Huge Horny Boi; unaligned; 14; Natural; 52/42; 5d12 + 10; 60 ft.; 19; 16; 14; 7; 14; 10; ; Perception +4; ; ; ; passiv Perception 14; Understands Sylvan; 2; ; ; Ram. +6 to hit

Razorhorn; Huge Horny Boi; unaligned; 14; Natural; 52/42; 5d12 + 10; 60 ft.; 19; 16; 14; 7; 14; 10; ; Perception +4; ; ; ; passiv Perception 14; Understands Sylvan; 2; ; ; Ram. +6 to hit reach 10 ft., one target
Hit: 11 (2d6 + 4) bludgeoning damage

Hooves. Melee Weapon Attack: +6 to hit
0 xp

  • Armor class reach 5 ft. (one creature.
    Hit 22 (4d8 + 4) bludgeoning damage.; ; Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn)
  • Hit points the target takes an extra 7 (2d6) slashing damage. If the target is a creature it must succeed on a DC 14 Strength saving throw or be knocked prone
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Giant Vulture; Large Necrophile; Neutral Evil; 10; Natural; 28/22; 3d10 + 6; 10 ft.

Giant Vulture; Large Necrophile; Neutral Evil; 10; Natural; 28/22; 3d10 + 6; 10 ft. fly 60 ft.; 19; 16; 14; 7; 14; 10; ; Perception +3; ; ; ; passive Perception 13; ; ; ; ; Multiattack. The Vulture makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft.
0 xp

  • Armor class one target
    Hit: 7 (2d4 + 2) piercing damage

    Talons. Melee Weapon Attack: +4 to hit (reach 5 ft.)
  • Hit points one target.
    Hit: 9 (2d6 + 2) slashing damage; ; Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell

    Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Giant Constrictor Snake; Huge Danger Noodle; unaligned; 12; Natural; 76/60; 8d12 + 8; 30 ft.

Giant Constrictor Snake; Huge Danger Noodle; unaligned; 12; Natural; 76/60; 8d12 + 8; 30 ft. swim 30 ft.; 19; 14; 12; 1; 10; 3; ; Perception +2; ; ; ; Blindsight 10 ft. passive Perception 12; ; 2; ; ; Bite. Melee Weapon Attack: +6 to hit, reach 10 ft. 0 xp

  • Armor class one creature
    Hit: 11 (2d6 + 4) piercing damage.

    Constrict. Melee Weapon Attack: +6 to hit (reach 5 ft.)
  • Hit points one creature.
    Hit: 13 (2d8 + 4) bludgeoning damage (and the target is grappled (escape DC 16). Until this grapple ends)
  • Speed the creature is restrained
  • STR and the snake can't constrict another target.; ; (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Giant Scorpion; Large Danger Lobster; Unlaigned; 15; Natural; 66/52; 7d10 + 14; 40 ft.; 15; 13; 15; 1; 9; 3; ; ; ; ; ; Blindsight 60 ft. passive Perception 9; ; 3; ; ; Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +4 to hit

Giant Scorpion; Large Danger Lobster; Unlaigned; 15; Natural; 66/52; 7d10 + 14; 40 ft.; 15; 13; 15; 1; 9; 3; ; ; ; ; ; Blindsight 60 ft. passive Perception 9; ; 3; ; ; Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +4 to hit reach 5 ft., one target.
Hit 6 (1d8 + 2) bludgeoning damage
0 xp

  • Armor class and the target is grappled (escape DC 12). The has two claws (each of which can grapple only one target.

    Sting. Melee Weapon Attack: +4 to hit)
  • Hit points reach 5 ft. (one creature.
    Hit: 7 (1d10 +2) piercing damage)
  • Speed and the target must make a DC 12 Constitution saving throw
  • STR taking 22 (4d10) poison damage on a failed save (-5)
  • DEX or half as much damage on a successful one.; ; (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Hadrosaur; Large Scaly Boi; unaligned; 11; Natural; 25/19; 3d10 + 3; 40 ft.; 15; 10; 13; 2; 10; 5; ; Perception +2; ; ; ; passive Perception 12; ; 1/4; ; ; Tail. Melee Weapon Attack: +4 to hit

Hadrosaur; Large Scaly Boi; unaligned; 11; Natural; 25/19; 3d10 + 3; 40 ft.; 15; 10; 13; 2; 10; 5; ; Perception +2; ; ; ; passive Perception 12; ; 1/4; ; ; Tail. Melee Weapon Attack: +4 to hit reach 5ft., one creature
Hit: 7 (1d10 +2) bludgeoning damage.; ;
0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Ankylosaurus; Huge Spiky Boi; unaligned; 15; Natural; 84/68; 8d12 + 16; 30 ft.; 19; 11; 15; 2; 12; 5; ; ; ; ; ; passive Perception 11; ; 3; ; ; Tail. Melee Weapon Attack: +7 to hit

Ankylosaurus; Huge Spiky Boi; unaligned; 15; Natural; 84/68; 8d12 + 16; 30 ft.; 19; 11; 15; 2; 12; 5; ; ; ; ; ; passive Perception 11; ; 3; ; ; Tail. Melee Weapon Attack: +7 to hit reach 10 ft., one target.
Hit: 18 (4d6 + 4) bludgeoning damage. If the target is a creature
0 xp

  • Armor class it must succeed on a DC 14 Strength saving throw or be knocked prone.; ;
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Deinonychus; Medium Toothy Boi; unaligned; 13; Natural; 34/26; 4d8 + 8; 40 ft.; 15; 15; 14; 4; 12; 6; ; Perception +3; ; ; ; passive Perception 13; ; 1; ; ; Multiattack. The deinonychus makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +4 to hit

Deinonychus; Medium Toothy Boi; unaligned; 13; Natural; 34/26; 4d8 + 8; 40 ft.; 15; 15; 14; 4; 12; 6; ; Perception +3; ; ; ; passive Perception 13; ; 1; ; ; Multiattack. The deinonychus makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +4 to hit reach 5 ft., one target.
Hit: 6 (1d8 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit
0 xp

  • Armor class reach 5 ft. (one target.
    Hit: 6 (1d8 +2) slashing damage; ; Pounce. If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn)
  • Hit points that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone (the deinonychus can make one bite attack against it as a bonus action.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Grot; Tiny Disgusting; unaligned; 13; Natural; 16/10; 3d4 + 3; 30 ft; 6; 14; 13; 4; 12; 6; ; Perception +3; ; ; ; passive Perception 13; ; 1/4; ; ; Bite. Melee Weapon Attack: +4 to hit

Grot; Tiny Disgusting; unaligned; 13; Natural; 16/10; 3d4 + 3; 30 ft; 6; 14; 13; 4; 12; 6; ; Perception +3; ; ; ; passive Perception 13; ; 1/4; ; ; Bite. Melee Weapon Attack: +4 to hit reach 5 ft., one creature.
Hit: 1d4 piercing + 1d6 acid; ;
0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Pteranodon; Medium Birb; Unaligned; 13; Natural; 19/13; 3d8; 10 ft.

Pteranodon; Medium Birb; Unaligned; 13; Natural; 19/13; 3d8; 10 ft. fly 60 ft; 12; 15; 10; 2; 9; 5; ; Perception +1; ; ; ; passive Perception 11; ; 1/4; ; ; Bite. Melee Weapon Attack: +3 to hit, reach 5 ft. 0 xp

  • Armor class one target.
    Hit: 6 (2d4 + 1) piercing damage; ; Flyby. The pteranodon doesn't provoke an opportunity attack when it flies out of an reach.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions