Sacred Stone Monk; Medium humanoid; lawful evil; 14; ; 22; 4d8+4; 40; 13; 15; 12; 10; 14; 9; ; Acrobatics +4 Athletics +3, Perception +4; ; ; ; Tremoursense 10ft; Common; 1/2; 100; ; Multiattack. The monk makes two melee attacks.
Unarmed Strike. Melee Weapon Attack: +4 to hit
reach 5 ft. (one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Parry. The monk adds 2 to its AC against one melee or ranged weapon attack that would hit it. To do so)
the monk must see the attacker.; ; Unarmored Defense. While the monk is wearing no armor and wielding no shield (its AC includes its Wisdom modifier.
Unarmored Movement. While the monk is wearing no armor and wielding no shield)
its walking speed increases by 10 feet (included in its speed).
Challenge: (0 xp)
Ambush Drake; medium dragon; unaligned; 13; natural armour; 22; 4d6+8; 30; 13; 15; 14; 4; 11; 6; ; Perception +4 Stealth +4; poison; ; ; Darkvision 60ft; understands Draconic but can't speak; 1/2; 100; ; Bite. Melee Weapon Attack: +4 to hit, reach 5 ft.
one target. Hit: 4 (1d6 + 1) piercing damage.; ; Pack Tactics. The drake has advantage on an attack roll against a creature if at least one of the drake’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat (the target takes an extra 7 (2d6) damage from the attack.)