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Werewolf Alpha

Werewolf Alpha Medium Humanoid (Human Shapechanger), Lawful Good 0 xp

  • Armor class 15 (16) (human (wolf/hybrid))
  • Hit points 82 (11d8+33)
  • Speed 30 (40 wolf)
  • STR 16 (+3)
  • DEX 14 (+2)
  • CON 16 (+3)
  • INT 11 (0)
  • WIS 12 (+1)
  • CHA 15 (+2)

Save Throws: Dex +6, Wis +3

Skills: Perception +5 Stealth +3

Damage Resistances: bludgeoning piercing and slashing damage from nonmagical weapons

Senses: passive Perception 15

Languages: Common

Challenge: (0 xp)

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Shapechanger. The werewolf can use its action to polymorph into a wolf‐humanoid hybrid or into a wolfor back into its true form which is humanoid. Its statistics other than its AC are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack (Humanoid or Hybrid Form Only). The werewolf makes three attacks: one with its bite and two with its claws or sword.

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit reach 5 ft. one target.
Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws (Hybrid Form Only). Melee Weapon Attack: +4 to hit reach 5 ft. one creature.
Hit: 7 (2d4 + 2) slashing damage.

Short sword (Humanoid Form Only). Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 6 (1d6 + 3) slashing damage.

Legendary Actions

Inspiring Leadership. As a bonus action the Alpha inspires his pack, granting them 13 Temporary Hit Points (Hit dice + Charisma Modifier) & they may take opportunity attacks against any creature within 5ft of them that makes an attack against the Alpha.