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Orc War Chief Medium Humanoid (Orc), chaotic evil 4 0 xp

  • Armor class 16 (chain mail)
  • Hit points 93
  • Speed 30 ft.
  • STR 18 (+4)
  • DEX 12 (+1)
  • CON 18 (+4)
  • INT 11 (0)
  • WIS 11 (0)
  • CHA 16 (+3)

Save Throws: Str +6, Con+6, Wis+2

Skills: Intimidation+5

Senses: darkvision 60ft, passive Perception 10

Languages: Common, Orc

Challenge: 4 (0 xp)

Aggressive. As a bonus action, the ore can move up to its speed toward a hostile creature that it can see.

Gruumsh's Fury. The ore deals an extra 4 (ld8) damage when it hits with a weapon attack (included in the attacks).

Actions

Multiattack. The ore makes two attacks with its greataxe or
its spear.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one
creature. Hit: 14 (1d1 2 + 4 plus 1d8) s lashing damage.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20{60 ft., one target. Hit: 12 (1d6 + 4 plus 1d8) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Battle Cry (1JDay). Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn . The war chief can then make one attack as a bonus action.

Orc Eye of Gruumsh Medium armor (orc), chaotic evil 2 0 xp

  • Armor class 16 (ring mall, shield)
  • Hit points 45
  • Speed 30 ft.
  • STR 16 (+3)
  • DEX 12 (+1)
  • CON 16 (+3)
  • INT 9 (-1)
  • WIS 13 (+1)
  • CHA 12 (+1)

Skills: Intimidation +3, Religion +1

Senses: darkvision 60ft., passive Perception 11

Languages: Common, Ore

Challenge: 2 (0 xp)

Aggressive. As a bonus action, the ore can move up to its speed toward a hostile creature that it can see.

Gruumsh's Fury. The ore deals an extra 4 (ld8) damage when it hits with a weapon attack (included in the attack).

Spellcasting. The ore is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks).
The orc has the following cleric spells prepared:
Cantrips (at-will): guidance, resistance, thaumaturgy
1st level (4 slots): bless, command
2nd level (2 slots): augury, spiritual weapon (spear)

Actions

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (ld6 + 3 plus ld8) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.

Orog Medium Humanoid (orc), chaotic evil 2 0 xp

  • Armor class 18 (plate)
  • Hit points 42
  • Speed 30 ft
  • STR 18 (+4)
  • DEX 12 (+1)
  • CON 18 (+4)
  • INT 12 (+1)
  • WIS 11 (0)
  • CHA 12 (+1)

Skills: Intimidation +5, Survival +2

Senses: darkvision 60ft., passive Perception 10

Languages: Common, Orc

Challenge: 2 (0 xp)

Aggressive. As a bonus action, the orog can move up to its
speed toward a hostile creature that it can see.

Actions

Multiattack. The orog makes two greataxe attacks.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 10 (ldl2 + 4) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft ., one target. Hit: 7 (ld6 + 4) piercing damage.