Party level: to



Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Patreon


Contacts:
if you have any ideas, email me

if you want to help me, you can donate :3
Webmoney Yandex

Share your spellbook:
In Tobolar we trust!
Last monsters:
What do you think?
http://beta.hardcodex.ru :3

Zeerith Khalazza (Drow Scientist) Large Monstrosity, Chaotic Neutral 0 xp

  • Armor class 16
  • Hit points 73
  • Speed 30ft. 30ft Climb
  • STR 12 (+1)
  • DEX 16 (+3)
  • CON 16 (+3)
  • INT 15 (+2)
  • WIS 6 (-2)
  • CHA 5 (-3)

Save Throws: Wis +0

Skills: History +5, Perception +5, Stealth +9

Damage Resistances: Bludgeoning

Senses: Senses darkvision 120ft., passive Perception 15

Languages: Languages Elvish, Undercommon, Gnomish, dwaven

Challenge: (0 xp)

Leather armor or pierce resistance
Scapel +1, 1d6 necrotic

Spider Climb. The Zeerith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the Zeerith knows the exact location of any other creature in contact with the same web.

Sunlight Sensitivity. While in sunlight, the Zeerith has
disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight

Web Walker. Zeerith ignores movement restrictions caused by webbing.

Actions

Multiattack. Zeerith makes 2 attacks, one with hes scapel and one with hes bite

Scalpel. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit 5 (1d4 + 4) slashing damage, and 1d6 necrotic (bleed) damage

Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (1d8) poison damage on a failed save, or half as much damage on a successful one.
If the poison damage reduces the target to 0 hit points, the
target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Summon Swarm (recharge on a 6). Zeerith regurgitates a swarm of spiders, they act independently though to the aid of Zeerith

Legendary Actions

Zeerith can take 3 legendary actions, choosing from the
options below. Only one legendary action option can be used at a time and only at the end of another creature's turn . Zeerith regains spent legendary actions at the start of its turn.

Bite. Zeerith makes one bite attack
Jump. Zeerith may make a standing jump without provoking an attack of opportunity
Summon Swarm (Costs 3 actions). Zeerith can regurgitate swarms of spiders