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Dretch

Dretch Small Fiend (Demon), Chaotic Evil CR 1/4 50 xp

  • Armor class 11 (Natural Armor)
  • Hit points 18 (4d6+4)
  • Speed 20 ft.
  • STR 11 (0)
  • DEX 11 (0)
  • CON 12 (+1)
  • INT 5 (-3)
  • WIS 8 (-1)
  • CHA 3 (-4)

Damage Resistances: Cold, Fire, Lightning

Damage Immunities: Poison

Condition Immunities: Poisoned

Senses: Darkvision 60 Ft., passive Perception 9

Languages: Abyssal, Telepathy 60 Ft. (Works Only With Creatures That Understand Abyssal)

Challenge: CR 1/4 (50 xp)

Actions

- Multiattack: The dretch makes two attacks: one with its bite and one with its claws.

- Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

- Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

- Fetid Cloud (1/Day): A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be Poisoned until the start of its next turn. While Poisoned in this way, the target can take either an action or a Bonus Action on its turn, not both, and can't take reactions.