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Evil Priest Medium Humanoid, Chaotic evil 2 450 xp

  • Armor class 13 (Chain Shirt)
  • Hit points 65 (10d8 + 20)
  • Speed 30 ft.
  • STR 10 (0)
  • DEX 10 (0)
  • CON 12 (+1)
  • INT 13 (+1)
  • WIS 16 (+3)
  • CHA 13 (+1)

Skills: Medicine +5, Persuation +3, Religion +3

Senses: Passive Perseption 13

Languages: Common, Infernal

Challenge: 2 (450 xp)

Actions



Touch of Death. Once per long rest, the evil priest can cause its melee attack to magically deal an extra 10 (3d6) necrotic damage to a target on a hit.

Spellcasting. The evil priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The evil priest has the following cleric spells prepared:

Cantrips (at will): light, chill touch, thaumaturgy

1st level (4 slots): false life*, inflict wounds, ray of sickness

2nd level (3 slots): blindness/deafness, ray of enfeeblement

3rd level (2 slots): animate dead, vampiric touch

*the evil priest casts this before combat

Legendary Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Manticore Large monstrosity, Lawful Evil 3 700 xp

  • Armor class 14 (Natural Armor)
  • Hit points 68 (8d10+24)
  • Speed 30ft., fly 50 ft.
  • STR 17 (+3)
  • DEX 16 (+3)
  • CON 17 (+3)
  • INT 7 (-2)
  • WIS 12 (+1)
  • CHA 8 (-1)

Senses: Darkvision 60 Ft., passive Perception 11

Languages:

Challenge: 3 (700 xp)

Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage.

Tail Spike. Ranged Weapon Attack: +5 to hit, reach 100/200 ft., one target. Hit: (1d8 + 3) piercing damage.