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Praghor Marosir Medium Humanoid, Lawful Evil 0 xp

  • Armor class 20 (Plate Mail + Others)
  • Hit points 80
  • Speed 30'
  • STR 18 (+4)
  • DEX 16 (+3)
  • CON 18 (+4)
  • INT 14 (+2)
  • WIS 14 (+2)
  • CHA 14 (+2)

Save Throws: Str +7, Dex +6, Con +7

Skills: Athletics +7, Persuasion +5, Deception +5

Damage Resistances: Lightning

Languages: Draconic, Common

Challenge: (0 xp)

An experienced warrior with cruel, serious eyes. His enchanted armor and guiding ring keep him protected.


Great Weapon Fighting: Can reroll 1 or 2 on damage dice.

Second Wind: Bonus Action to recover 1d10+8 HP

Combat Maneuvers: Has 5 Superiority Dice (d8), Saving DC15

Polearm Master: When wielding Glaive, can use BA to attack with the haft (+8, 1d4+4 Bld). When creature enters attack range, make opportunity attack.

Action Surge: Take an extra action

Marosir Glaive: Concentration saves are made at disadvantage when hit by this weapon.

Actions

Multiattack: Makes two weapon attacks

Glaive: 10', +8 to hit
- Hit: 1d10+5 Slashing

Longsword: 5', +7 to hit
- Hit: 1d10+4 Slashing

Legendary Actions


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Maneuvers:
-Trip Attack: When hitting with attack, use die to add its result to damage. Target must succeed a STR or fall prone.
-Feinting Attack: Expend one die & a BA, have advantage on next attack and add die's result to damage.
-Precision Attack: Expend one die to add its effect to the attack roll
-Parry: When taking damage, roll a die and reduce damage taken by result+3