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Name

Name Type, Alignment Challenge 0 xp

  • Armor class AC (Ac Type)
  • Hit points Hit Point (HP Formula)
  • Speed Speed
  • STRSTR (-5)
  • DEXDEX (-5)
  • CONCON (-5)
  • INTINT (-5)
  • WISWIS (-5)
  • CHACHA (-5)

Save Throws:Save Throws

Skills:Skills

Damage Resistances:Damage Resistances

Damage Immunities:Damage Immunities

Condition Immunities:Condition Immunities

Senses:Senses

Languages:Languages

Challenge:Challenge (0 xp)

Additional Settings

Additional Settings

Actions

Actions

Legendary Actions

Legendary Action

Aarakocrae

Aarakocrae Medium humanoid, Neutral good 1/4 50 xp

  • Armor class Ac 12 (Natural Armor)
  • Hit points 13 (3d8)
  • Speed 20 ft fly 50 ft
  • STR10 (0)
  • DEX14 (+2)
  • CON10 (0)
  • INT11 (0)
  • WIS12 (+1)
  • CHA11 (0)

Save Throws: Save Throws

Skills: Perception +5

Damage Resistances: Damage Resistances

Damage Immunities: Damage Immunities

Condition Immunities: Condition Immunities

Senses: Passive Perception 15

Languages: Au ran

Challenge: 1/4 (50 xp)

Aarakocra range the Howling Gyre, an endless storm of mighty winds and lashing rains that surrounds the tranquil realm of Aaqa in the Elemental Plane of Air. Making aerial patrols, these birdlike humanoids guard the windy borders of their home against invaders from the Elemental Plane of Earth, such as gargoyles, their sworn enemies.

Addeitonal settings

Actions

Dive Attack: If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

Talon Attack: Melee Weapon Attack: +4 to hit, reach 5 ft. , one target. Hit: 4 (ld4 + 2) slashing damage.

Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft ., one target. Hit: 5 (1d6 + 2) piercing damage.

Air Elemental Five aarakocra within 30 feet of each other can magically summon an air elemental. Each of the five must use its action and movement on three consecu tive turns to perform an aerial dance and must maintain concentration while doing so (as if concentrating on a spell). When all five have finished their third turn of the dance, the elemental appears in an unoccupied space within 60 feet of them. It is fri en dlytoward them and obeys their spoken commands. It remains for 1 hour, until it or all its summoners di e, or until any of its summoners dismisses it as a bonus action . A summoner can't perform the dance again until it finishes a short rest. When the elemental returns to the Elemental Plane of Air, any aarakocra within 5 feet of it can return with it.

Legendary Actions

Legendary Action