Amphibious: The hag can breathe air and water
Horrific Appearance: Any humanoid that starts its turn within 30 ft of the hag and can see the hag's true form must make WIS Save DC 11. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.
Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.
Claws: Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 10 (2d6 + 3) slashing damage
Infestation (Cantrip): Range 30 ft. CON Save DC 13
Illusory Appearance: The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies
The changes wrought by this effect fail to hold up to physical inspection. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.
Lair Actions Iniciativa 20
1) La sea hag se castea mirror image sobre ella
2) La sea hag spawnea 2d4 esqueletos que se arrastran y agarran a los personajes y los intentan arrastrar al agua
3) Si la sea hag aun tiene alguna imagen de mirror image activado, puede elegir perderlo y hacer un aoe de 30 ft de rango centrado de ella. Hace 2d4 poison damage (si tiene 2 o 3 imagenes) o 1d4 poison damage (si tiene 1 imagen)
Deben hacer una CON Save DC 11, si salvan toman la mitad, si no full damage