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Level

Level Name, Type 0 xp

  • Armor class Casting Time (Range)
  • Hit points Components V, S, M (Duration)
  • Speed (Components - last letter in COMPONENTS needs to be 'M' for this to be displayed)Text
  • STRClass (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Item

Item Devils Chain Armor, Armor, very rare 0 xp

  • Armor class
  • Hit points
  • Speed
    This armor is made out of Infernal Steel.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

As an action, you can cause an eruption of chains and fire around you. Each other creature within 10 ft. of you must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength modifier). A creature takes 2d6 + your proficiency bonus slashing damage + 1d8 fire damage on a failed save, or half as much damage on a successful one. In addition, each creature that failed the saving throw is grappled (escape DC 8 + your proficiency bonus + your Strength modifier). Until this grapple ends, the target is restrained and takes 1d8 fire damage at the start of each of its turns. You have a -1 malus to your AC for each creature you are grappling in this way. As long as you are grappling more than one creature at the same time you are restrained.

As an action, you can cause an eruption of chains and fire around you. Each other creature within 10 ft. of you must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength modifier). A creature takes 2d6 + your proficiency bonus slashing damage + 1d8 fire damage on a failed save, or half as much damage on a successful one. In addition, each creature that failed the saving throw is grappled (escape DC 8 + your proficiency bonus + your Strength modifier). Until this grapple ends, the target is restrained and takes 1d8 fire damage at the start of each of its turns. You have a -1 malus to your AC for each creature you are grappling in this way. As long as you are grappling more than one creature at the same time you are restrained. (requires attunement), 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Item

Item Stone of Imiris, Enchantment, rare 0 xp

  • Armor class
  • Hit points
  • Speed You can use this stone to permanently enchant a weapon
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

one use, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Item

Item Amulet of the Elemental Gods, Wondrous item, rare 0 xp

  • Armor class 1 action (10 feet)
  • Hit points - (Concentration, up to 1 minute)
  • Speed Call the Elements (1/Day).
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

The summoned creatures are friendly to you and your companions for the duration. The creatures have their own turn, and act immediately after you in the initiative order. They obey any verbal commands that you issue to them. If your concentration is broken, the creatures doesn't disappear. Instead, you lose control of them, they become hostile toward you and your companions, and they might attack. An uncontrolled creature can't be dismissed by you, and it disappears 1 minute after you summoned it.

The summoned creatures are friendly to you and your companions for the duration. The creatures have their own turn, and act immediately after you in the initiative order. They obey any verbal commands that you issue to them. If your concentration is broken, the creatures doesn't disappear. Instead, you lose control of them, they become hostile toward you and your companions, and they might attack. An uncontrolled creature can't be dismissed by you, and it disappears 1 minute after you summoned it. (requires attunement), 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Item

Item Dark Shard Amulet, Wondrous item, common 0 xp

  • Armor class
  • Hit points
  • Speed
    This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron.
    While you are wearing it, you gain the following benefits:

    - You can use the amulet as a spellcasting focus for your warlock spells.

    - You can try to cast a cantrip that you don't know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
  • STR(requires attunement) (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Item

Item Bag of Holding, Wondrous item, uncommon 0 xp

  • Armor class
  • Hit points
  • Speed
    This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pieces, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right befor it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
    Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
  • STR- (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Item

Item Immovable Rod, Rod, uncommon 0 xp

  • Armor class
  • Hit points
  • Speed
    This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if is is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
  • STR- (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Item

Item Ring of Acumen, Ring, uncommon 0 xp

  • Armor class
  • Hit points
  • Speed
    While wearing this ring you gain a +1 bonus to your Wisdom (Insight) checks.
  • STR(requires attunement) (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Item

Item Orb of Healing, Wondrous item, common 0 xp

  • Armor class
  • Hit points
  • Speed
    This orb has 4 charges. While holding it, you can expend 1 charge as an action to touch a creature. The creature then regains 1d4 hit points. The orb regains 1d4 expended charges daily at dawn.
  • STR(requires attunement) (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Item

Item Pearl of Power, Wondrous item, uncommon 0 xp

  • Armor class
  • Hit points
  • Speed
    You can use an action to speak this pearl's command word and regain one expended spell slot of up to 3rd level. Once you have used the pearl, it can't be used again until the next dawn.
  • STR(requires attunement) (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions