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Zombie Medium undead, neutral evil 1/4 50 xp

  • Armor class 8
  • Hit points 22 (3d8+9)
  • Speed 20 ft.
  • STR 13 (+1)
  • DEX 6 (-2)
  • CON 16 (+3)
  • INT 3 (-4)
  • WIS 6 (-2)
  • CHA 5 (-3)

Save Throws: Wis +0

Condition Immunities: poisoned

Senses: darkvision 60ft, passive perception 0

Languages: understand all languages it spoke in life but can't speak

Challenge: 1/4 (50 xp)

Undead Fortitude. If damage reduces the zombie to 0 hit
points, it must make a Constitution saving throw with a DC
of 5 +the damage taken, unless the damage is radiant or
from a critical hit. On a success, the zombie drops to 1 hit
point in stead.

Actions

Slam. Melee Weapon Attack: +3 to hit , reach 5 ft., one target.
Hit: 4 (1d6 + 1) bludgeoning damage.

Skeleton Medium undead, lawful evil 1/4 50 xp

  • Armor class 13 (armor scraps)
  • Hit points 13 (2d8+4)
  • Speed 30 ft.
  • STR 10 (0)
  • DEX 14 (+2)
  • CON 15 (+2)
  • INT 6 (-2)
  • WIS 8 (-1)
  • CHA 5 (-3)

Damage Immunities: poison

Condition Immunities: exaustion, poisoned

Senses: darkvision 60ft, passive perception 9

Languages: understand all languages it spoke in life but can't speak

Challenge: 1/4 (50 xp)

Damage Vulnerabilities bludgeoning

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80f320 ft .,
one target. Hit: 5 (1d6 + 2) piercing damage.