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Smite (Displacer Beast) Large Monstrosity, Lawful Good N/A 0 xp

  • Armor class 13 (Natural Armor)
  • Hit points 45
  • Speed 40 Ft
  • STR 16 (+3)
  • DEX 15 (+2)
  • CON 16 (+3)
  • INT 12 (+1)
  • WIS 15 (+2)
  • CHA 8 (-1)

Save Throws: None

Skills: None

Damage Resistances: None

Damage Immunities: None

Condition Immunities: None

Senses: Darkvision 60 Ft- Passive Prception 12

Languages: Telepathy

Challenge: N/A (0 xp)

Enchanted Intelligent Beast

Avoidance- If Smite is subjected to an effect that allows it to make a saving throw to only take half damage, it instead takes no damage on a successful saving throw, and half damage on a failed save.

Displacement- Smite projects a magical illusion that makes it appear near its actual location, causing attack rolls against it to have disadvantage. If it is hit this trait is disrupted until the end of it's next turn, or if smites speed is reduced to 0 ft or incapacitated.


Tentacles- Melee weapon attack: +5 to hit, reach 10 ft, one target. Hit: 1d6+3 bludgeoning damage, and 1d6 piercing damage

Teeth and Claws- Melee weapon attack: +5 to hit, 5ft, one target. Hit: 2d6 slashing and 1d6 piercing damage. Target must succeed DC13 str save or target is grappled.

Legendary Actions