Enchanted Intelligent Beast
Avoidance- If Smite is subjected to an effect that allows it to make a saving throw to only take half damage, it instead takes no damage on a successful saving throw, and half damage on a failed save.
Displacement- Smite projects a magical illusion that makes it appear near its actual location, causing attack rolls against it to have disadvantage. If it is hit this trait is disrupted until the end of it's next turn, or if smites speed is reduced to 0 ft or incapacitated.
Tentacles- Melee weapon attack: +5 to hit, reach 10 ft, one target. Hit: 1d6+3 bludgeoning damage, and 1d6 piercing damage
Teeth and Claws- Melee weapon attack: +5 to hit, 5ft, one target. Hit: 2d6 slashing and 1d6 piercing damage. Target must succeed DC13 str save or target is grappled.
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