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Praghor Marosir

Praghor Marosir Medium Humanoid, Lawful Evil 0 xp

  • Armor class 18 (Plate Mail)
  • Hit points 60
  • Speed 30
  • STR 16 (+3)
  • DEX 14 (+2)
  • CON 16 (+3)
  • INT 12 (+1)
  • WIS 12 (+1)
  • CHA 14 (+2)

Save Throws: Strength +6, Dexterity +5

Skills: Athletics +6, Persuasion +5, Deception +5

Damage Resistances: Lightning

Languages: Draconic, Common

Challenge: (0 xp)

An experienced warrior with cruel, serious eyes.


Great Weapon Fighting : Can reroll 1 or two on weapon damage dice.

Second Wind : Can use Bonus Action to recover 1d10+5 HP

Combat Maneuvers : Praghor has four Superiority Dice (d8's), and Saving DC14

Polearm Master : When attacking with a Glaive, can use a Bonus Action to strike with the haft, dealing 1d4+3 Bludgeoning. When a creature enters attack range, can make an opportunity attack.

Action Surge : Can take an extra action

Astral Glaive of the Mageslayer : +1 to attacks and damage, concentration saves are made at disadvantage. Once per day can fire 2d4 Magic Missiles at a single target, 120' range, 1d4+1 Force damage each.

Actions

Multiattack : Praghor makes two Glaive or two Longsword attacks

Glaive : Melee, 10', +7 to hit
Hit : 1d10+4 Slashing

Longsword : Melee, +6 to hit
Hit : 1d10+3 Slashing

Legendary Actions


Maneuvers:
Disarming Attack : When hitting with an attack, use a die to add its result to the damage. Target must succeed a STR save or be disarmed.
Feinting Attack : Expend one die and a Bonus Action, you have advantage on your next attack, and add the die's result to the damage.
Parry : When being damaged, spend one die to subtract the damage taken by the result + DEX