An experienced warrior with cruel, serious eyes.
Great Weapon Fighting : Can reroll 1 or two on weapon damage dice.
Second Wind : Can use Bonus Action to recover 1d10+5 HP
Combat Maneuvers : Praghor has four Superiority Dice (d8's), and Saving DC14
Polearm Master : When attacking with a Glaive, can use a Bonus Action to strike with the haft, dealing 1d4+3 Bludgeoning. When a creature enters attack range, can make an opportunity attack.
Action Surge : Can take an extra action
Astral Glaive of the Mageslayer : +1 to attacks and damage, concentration saves are made at disadvantage. Once per day can fire 2d4 Magic Missiles at a single target, 120' range, 1d4+1 Force damage each.
Multiattack : Praghor makes two Glaive or two Longsword attacks
Glaive : Melee, 10', +7 to hit
Hit : 1d10+4 Slashing
Longsword : Melee, +6 to hit
Hit : 1d10+3 Slashing
Maneuvers:
Disarming Attack : When hitting with an attack, use a die to add its result to the damage. Target must succeed a STR save or be disarmed.
Feinting Attack : Expend one die and a Bonus Action, you have advantage on your next attack, and add the die's result to the damage.
Parry : When being damaged, spend one die to subtract the damage taken by the result + DEX