False Appearance: While the Golem remains motionless for more than 2 rounds, it is indistinguishable from a normal stone statue.
Multiattack: The armor makes two slam attacks.
Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Whirlwind: Melee Weapon Attack: +6 to hit, radius 5 ft., multiple targets. Hit: 10 (2d6 + 3) bludgeoning damage. DC 12 dex save or be knocked prone