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Living Spellbook [Beholder] Large Aberration, unalighned 10 (?) 5 xp

  • Armor class 17
  • Hit points 80 (12d10+14)
  • Speed 30 ft., fly 30 ft.
  • STR 12 (+1)
  • DEX 16 (+3)
  • CON 14 (+2)
  • INT 18 (+4)
  • WIS 14 (+2)
  • CHA 1 (-5)

Save Throws: Str +2, Dex +6, Con +6

Skills: Arcana +9, History +9

Damage Resistances: Acid, Cold, Fire, Lightning, Thunder

Damage Immunities: Force, Poison, Psychic.

Condition Immunities: Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned

Senses: Blindsight 120 ft. PP 13

Languages: Telepathy 120 ft.

Challenge: 10 (?) (5 xp)

Antimagic Susceptibility: The living spellbook is incapacitated while in the area of an antimagic field. Unlike other animated objects, it is not adversely affected by dispel magic.

Eschew Materials: The living spellbook requires no material components for spellcasting.

Immutable Form: The living spellbook is immune to any spell or effect that would alter its form.

Magic Resistance: The living spellbook has advantage on saving throws against spells and other magical effects.

Spellcasting: Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks).


Cantrips (at will): chill touch, mage hand, mending, minor illusion, poison spray

1st level (4 slots): magic missile, ray of sickness, shield, thunderwave

2nd level (3 slots): mirror image, misty step, Invisibility

3rd level (3 slots): counterspell, fireball, hypnotic pattern

4th level (3 slots): Evard's black tentacles, polymorph

5th level (2 slots): Wall of Force

Paper Cut: Ranged Weapon Attack: +8 to hit, range 30/60 ft., one creature. Hit: 13 (3d8) slashing damage

Legendary Actions

The Living Spellbook can cast a single spell at the end of another creatures turn. This can only be used once per round and recharges at the beginning of the Living Spellbook's initiative.