Lizardfolk were semi-aquatic reptilian humanoids. Their skin was covered in scales and varied in color from dark green through to shades of brown and gray. Taller than humans and powerfully built, lizardfolk were often between 6 and 7 feet tall.
Claw +2 melee (1d4+1)
club +2 melee (1d6+1)
javelin +1 ranged (1d6+1)
The hell hound enjoys causing pain and suffering and it hunts accordingly. A favorite pack tactic is to silently surround prey, and then cause two hell hounds to close in and make the victim back into another hell hound's fiery breath. They will attack with their claws and teeth if they have to. If the prey manages to escape, the hell hounds will pursue it relentlessly. Hell hounds are also quick and agile.
bite +5 melee (1d8+1),
breath weapon (cone of fire, 30 ft., every 2d4 rounds, 1d4+1, Reflex half (DC 13), ignites
flammables, can use and bite)
+8 racial bonus when tracking by scent,
The ankheg was an ambush predator that waited around 5–10 feet underground for prey to wander into position. The attack was quick, as the prey was crushed and ground in its mandibles and assaulted with acidic digestive enzymes.
bite +6 (2d6+7)
Acid (1d4 to held victim),
spit acid (stream 5 ft. wide, 5 ft. high, 30 ft. long, 4d4, Reflex half (DC 14),
(hit with bite, then does bite damage
each round victim is held,
The chaos spirit is a mischievous and destructive spirit of pure chaos.
Though not evil, the chaos spirit draws pleasure from the act of destruction and
cares nothing for the consequences of its behavior.
Slam +7 melee, Damage: By object (Book 1d4-2, knife 1d4+1, short sword 1d6+3),