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Erky Timbers Medium Gnome, Lawful Good / 0 xp

  • Armor class 10
  • Hit points 17 (5d6)
  • Speed 9 m
  • STR10 (0)
  • DEX10 (0)
  • CON10 (0)
  • INT10 (0)
  • WIS14 (+2)
  • CHA11 (0)

Skills:Medicine +4, Religion +2

Senses:passive Perception 10

Languages:Common, Draconic, Gnomish and Goblin

Challenge:/ (0 xp)

Channel Divinity: Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead which he can use once after each short or long rest. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 9 m of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.


Spellcasting. Erky Timbers is a 1st-level spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). Erky Timbers has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Orianna Khalesi Medium Tiefling, / 1 0 xp

  • Armor class 11
  • Hit points 7 (1d6)
  • Speed 9 m
  • STR11 (0)
  • DEX12 (+1)
  • CON13 (+1)
  • INT12 (+1)
  • WIS14 (+2)
  • CHA17 (+3)

Save Throws:Constitution, Charisma

Skills:Acrobatics, Investigation, Insight, Deception, Intimidation, Persuasion

Damage Resistances:Fire

Senses:darkvision, passive Perception 12

Languages:Common and Infernal

Challenge:1 (0 xp)

Darkvision, Infernal Legacy, Hellish Resistance, Guild Membership

Spellcasting. Orianna is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following sorcerer spells prepared:

Cantrips (at will): Light, Prestigitation, Ray of Frost, Shocking Grasp, Thaumaturgy
1st level (2 slots): Shield, Magic missile

//

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 pearcing damage.

Lightcrossbow. Ranged Weapon Attack: +3 to hit, range 24/96 m, one target. Hit: 1d6 piercing damage

Lux Medium High Elf, / 2 0 xp

  • Armor class 13 (leather armor)
  • Hit points 17 (2d8)
  • Speed 9 m
  • STR9 (-1)
  • DEX15 (+2)
  • CON14 (+2)
  • INT15 (+2)
  • WIS16 (+3)
  • CHA12 (+1)

Save Throws:Intelligence, Wisdom

Skills:Athletics, Nature, Insight, Survival

Condition Immunities:Sleep by magic

Senses:darkvision, passive Perception 13

Languages:Common, Elvish and Druidic

Challenge:2 (0 xp)

Darkvision, Keen senses, Fey Ancestry, Trance, Wild shape, Circle of Moon

Spellcasting. Lux is a 2nd-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Lux has the following druid spells prepared:

Cantrips (at will): Druidcraft, Shillelagh
1st level (3 slots): Detect Magic, Entangle, Healing Word, Fog Cloud, Create Water

///

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage, 1d8 B with two hands, +5 to hit 1d8 magic with shillelagh

Kalihora Medium Human, Chaotic Neutral 2 0 xp

  • Armor class 14 (leather armor)
  • Hit points 15 (2d8)
  • Speed 9 m
  • STR10 (0)
  • DEX17 (+3)
  • CON13 (+1)
  • INT10 (0)
  • WIS15 (+2)
  • CHA16 (+3)

Save Throws:Dexterity, Intelligence

Skills:Acrobatics, Sleight of Hand, Stealth, Insight, Perception, Deception

Senses:passive Perception 14

Languages:Common and Elvish

Challenge:2 (0 xp)

Expertice, Sneak attack, Thieves' cant, Cunning action

//

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 pearcing damage.

Lightcrossbow. Ranged Weapon Attack: +5 to hit, range 24/96 m, one target. Hit: 1d6 piercing damage

Nevara Medium Dark Elf, Neutral 2 0 xp

  • Armor class 14 (leather armor)
  • Hit points 19 (2d8)
  • Speed 9 m
  • STR9 (-1)
  • DEX16 (+3)
  • CON16 (+3)
  • INT10 (0)
  • WIS16 (+3)
  • CHA12 (+1)

Save Throws:Intelligence, Wisdom

Skills:Athletics, Acrobatics, Insight, Perception, Survival, Persuasion

Condition Immunities:Sleep by magic

Senses:superior darkvision, passive Perception 15

Languages:Common, Elvish and Druidic

Challenge:2 (0 xp)

Superior Darkvision, Keen senses, Fey Ancestry, Sunlight sensitivity, Drow magic, Trance, Wild shape, Circle of Moon

Spellcasting. Nevara is a 2nd-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Nevara has the following druid spells prepared:

Cantrips (at will): Druidcraft, Produce Flame, Dancing Lights
1st level (3 slots): Thunderwave, Entangle, Cure Wound, Fog Cloud, Speak with animals

/

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.

Dart. Ranged Weapon Attack: +5 to hit, range 6/18 m, one target. Hit: 1d4 piercing damage

Longbow. Ranged Weapon Attack: +5 to hit, range 24/96 m, one target. Hit: 1d8 piercing damage

Lucifer Medium Half Elf, 2 0 xp

  • Armor class 14
  • Hit points 15 (2d8)
  • Speed 9 m
  • STR12 (+1)
  • DEX17 (+3)
  • CON13 (+1)
  • INT16 (+3)
  • WIS14 (+2)
  • CHA10 (0)

Save Throws:Dexterity, Intelligence

Skills:Athletics, Sleight of hand, Stealth, Insight, Perception, Persuasion

Condition Immunities:Sleep by magic

Senses:passive Perception 14

Languages:Common, Elvish +1

Challenge:2 (0 xp)

Sneak attack, Expertise, Cunning action

////

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 pearcing damage.

Exelar Vitari Medium Human, Lawful Good 2 0 xp

  • Armor class 18 (Chainmail)
  • Hit points 20 (2d10)
  • Speed 9 m
  • STR17 (+3)
  • DEX11 (0)
  • CON15 (+2)
  • INT8 (-1)
  • WIS11 (0)
  • CHA14 (+2)

Save Throws:Wisdom, Charisma

Skills:Athletics, Religion, Insight, Perception, Intimidation

Senses:passive Perception 12

Languages:Common, Dwarvish and Celestial

Challenge:2 (0 xp)

Healing Hands, Divine Sense, Lay on hands, Knightly Regard

Actions

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 B damage or 1d10 B damage with two hands.

Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d6 B damage.

Javelin. Ranged Weapon Attack: +5 to hit, range 9/36 m, one target. Hit: 1d6 piercing damage.