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Darkling Small Fey, Chaotic Neutral 1/2 100 xp

  • Armor class 14 (Leather Armor)
  • Hit points 13 (3d6+3)
  • Speed 30ft.
  • STR 9 (-1)
  • DEX 16 (+3)
  • CON 12 (+1)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Skills: Acrobatics +5, Deception +2, Perception +5, Stealth +7

Senses: Blindsight 30ft., Darkvision 120ft., Passive Perception 15

Languages: Elvish, Sylvan

Challenge: 1/2 (100 xp)

Actions

Dagger (melee or ranged) (20/60ft)attack: +5 to hit
Hit: 5 (1d4+3)
If Darkling has advantage on its attack, the attack deals 7 (+2d6) damage.
Death Flash: When the Darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body & possessions burn to ash. Any creature able to see the light must succeed on a CON saving throw (DC 10) or be blinded until their next turn.
Light Sensitivity: While in bright light Darkling has disadvantage on attack rolls & WIS (Perception) checks.

Darkling Elder Medium Fey, Chaotic Neutral 2 450 xp

  • Armor class 15 (Studded Leather)
  • Hit points 27 (5d8+5)
  • Speed 30ft.
  • STR 13 (+1)
  • DEX 17 (+3)
  • CON 12 (+1)
  • INT 10 (0)
  • WIS 14 (+2)
  • CHA 13 (+1)

Skills: Acrobatics +5, Deception +3, Perception +6, Stealth +7

Senses: Blindsight 30ft., Darkvision 120ft., Passive Perception 16

Languages: Elvish, Sylvan

Challenge: 2 (450 xp)

,,

Actions

Shortsword: (melee) +5 to hit. One target. Hit: 6(1d6+3) piercing damage. If the Darkling Elder has an advantage on its attack, the attack deals an extra 10(3d6) damage.

Darkness: The Darkling Elder can cast Darkness without any components. WIS casting ability.

Multiattack. The Darkling Elder makes two melee attacks.

Death Flash: When the Darkling Elder dies, magical light flashes out from it in a 10-foot radius as its body & possessions (nonmagical) burn to ash. Any creature in the radius suffers 7(2d6) damage & must succeed on a CON saving throw (DC 11) or be blinded until their next turn. On a successful save the damage is halved and isn't blinded.