Dagger (melee or ranged) (20/60ft)attack: +5 to hit
Hit: 5 (1d4+3)
If Darkling has advantage on its attack, the attack deals 7 (+2d6) damage.
Death Flash: When the Darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body & possessions burn to ash. Any creature able to see the light must succeed on a CON saving throw (DC 10) or be blinded until their next turn.
Light Sensitivity: While in bright light Darkling has disadvantage on attack rolls & WIS (Perception) checks.
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Shortsword: (melee) +5 to hit. One target. Hit: 6(1d6+3) piercing damage. If the Darkling Elder has an advantage on its attack, the attack deals an extra 10(3d6) damage.
Darkness: The Darkling Elder can cast Darkness without any components. WIS casting ability.
Multiattack. The Darkling Elder makes two melee attacks.
Death Flash: When the Darkling Elder dies, magical light flashes out from it in a 10-foot radius as its body & possessions (nonmagical) burn to ash. Any creature in the radius suffers 7(2d6) damage & must succeed on a CON saving throw (DC 11) or be blinded until their next turn. On a successful save the damage is halved and isn't blinded.