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Armanite

Armanite Large Fiend (Demon), chaotic Evil 7 2,900 xp

  • Armor class 16 (naturla Armor)
  • Hit points 84 (8d10+40)
  • Speed 60
  • STR 21 (+5)
  • DEX 18 (+4)
  • CON 21 (+5)
  • INT 8 (-1)
  • WIS 12 (+1)
  • CHA 13 (+1)

Damage Resistances: cold fire lightning

Damage Immunities: posion

Condition Immunities: poisoned

Senses: darkvision 120ft telepathy 120ft

Languages: Abyssal Telepathy

Challenge: 7 (2,900 xp)

Magic Resistance: The Armanite has advantage on saving throws against spells and other magical effects

Magic Weapons: The Armanite's weapon attacks are magical

Actions

Multiattack:
The Armanite makes three attacks one with its hooves one with its claws and one with its serrated tail.

Hooves:
Melee Weapon Attack
+8 to hit reach 5ft
12 (2d6+5) bludgeoning damage

Claws:
Melee Weapon Attack
+8 to hit reach 5ft
10 (2d4+5) slashing damage

Serrated tail:
Melee Weapon Attack
+8 to hit reach 10ft
16 (2d10+5) slashing damage

Lightning Lance (Recharge 5-6)
60ft long 10ft wide
Dex Save DC 15
27 (6d8) lightning Damage / save half