(Can make two melee attacks.)
(Melee Weapon Attack) +4 to hit, reach 5’, one target. 9 (2d6+2) piercing damage.
Electrical Discharge: The Charged Hobgoblin can, as an action, discharge his built up electrical energy into allied creatures within 10’. This discharge can then jump an additional 10’ to another creature allied to the Charged
Hobgoblin. Creatures hostile to the Charged Hobgoblin that are caught within the area through which the electricity arcs
take 14 (4d6) lightning damage while creatures used in the Electrical Discharge take half damage.)