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Charged Hobgoblin Goblinoid, Lawful Evil 3 700 xp

  • Armor class 14 (Chain Shirt)
  • Hit points 65 (10d8+20)
  • Speed
  • STR 14 (+2)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 14 (+2)
  • WIS 10 (0)
  • CHA 12 (+1)

Damage Resistances: Lightning

Senses: Darkvision 60'

Languages:

Challenge: 3 (700 xp)

Actions

Multiattack
(Can make two melee attacks.)

Greatsword
(Melee Weapon Attack) +4 to hit, reach 5’, one target. 9 (2d6+2) piercing damage.

Electrical Discharge: The Charged Hobgoblin can, as an action, discharge his built up electrical energy into allied creatures within 10’. This discharge can then jump an additional 10’ to another creature allied to the Charged
Hobgoblin. Creatures hostile to the Charged Hobgoblin that are caught within the area through which the electricity arcs
take 14 (4d6) lightning damage while creatures used in the Electrical Discharge take half damage.)