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Tortle (Red Shell) Medium Humanoid (tortle), Neutral 2 450 xp

  • Armor class 17 (Natural)
  • Hit points 50 (6D8 +4)
  • Speed 30ft
  • STR 15 (+2)
  • DEX 10 (0)
  • CON 12 (+1)
  • INT 11 (0)
  • WIS 13 (+1)
  • CHA 12 (+1)

Skills: Athletics +4, Survival +3

Senses: passive perception 11

Languages: Aquan, common

Challenge: 2 (450 xp)

Hold Breath. The Tortle can hold its breath for 1 hour


Claws. Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 4(1D4+2) slashing Damage

Great club. Melee weapon attack: + 4 to hit, reach 5ft., one target. hit 5 (1D8+2) bludgeoning Damage two handed.

Shell Defense. the Tortle withdraws into its shell. until it emerges, it gains a +4 bonus to AC and has advantage on strength and constitution saving throws. while in its shell, the Tortle is prone, its speed is 0 and cant increase, it has disadvantage Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge

Legendary Actions

Rage lvl 2
In battle, you fight with primal ferocity. On your turn,
you can enter a rage as a bonus action.
While raging, you gain the following benefits if you
aren’t wearing heavy armor:
• You have advantage on Strength checks and Strength
saving throws.
• When you make a melee weapon attack using
Strength, you gain a bonus to the damage roll of +2.
• You have resistance to bludgeoning, piercing, and
slashing damage.
the rage lasts for 1 minute. It ends early if the Tortle is
knocked unconscious or if its turn ends and it
hasn't attacked a hostile creature since its last turn
or taken damage since then. It can also end its rage as a bonus action