Sneak Attack : Can add another 1d6 damage when sneaky
Shortbow : +6 to hit, 80' range
1d8+4 piercing damage
Dagger : +6 to hit
1d4+4 piercing damage
Rage : +2 damage, resistant to slash, pierce, & bludgeon
Greataxe : +6 to hit
1d12 + 4 Slashing
When reduced to 0 health, Con save of 5+(damage) to drop to 1 HP instead [useable once]
Dancing Lights to charm mimics
Ray of Frost : +5 to hit, 60' range
1d8 cold damage, speed reduced by 10' for a turn
Shortsword : +4 to hit, melee
1d6+2 piercing damage
Sleep : Roll 5d8, creatures below that total fall asleep
Useable twice