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Kelda Sicorro, The Living Saint Medium Humanoid, Lawful Good 9 5 xp

  • Armor class 14 (Chain Armor)
  • Hit points 68 (12d8+12)
  • Speed 30ft
  • STR 9 (-1)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 12 (+1)
  • WIS 17 (+3)
  • CHA 11 (0)

Save Throws: Wis + 7, Cha + 4

Skills: Religion + 7, Arcana + 5

Damage Resistances: Radiant

Senses: Passive Perception 13

Languages: Common, Elvish, Custodi

Challenge: 9 (5 xp)


Spellcasting. Kelda is a 12th level spellcaster. Her spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks.) Kelda has the following Cleric Spells prepared.

Cantrips(at will): spare the dying, words of radiance, guidance, sacred flame, toll the dead, mending
1st level (4 slots): bane, false lift, magic missile, shield of faith, protection from evil and good, cure wounds
2nd level (3 slots): lesser restoration, prayer of healing, augury
3rd level (3 slots): gentle repose, ray of enfeeblement, remove curse, speak with dead, mass healing word
4th level (3 slots): death ward, banishment, arcane eye
5th level (2 slots): revivify, vampiric touch, mass cure wounds, hallow
6th level (1 slot): heal

Circle of Mortality: Whenever you cast a healing spell on a creature with 0 hitpoints you use the maximum hit points instead of rolling.

Eyes of the Grave (3 times/day): Kelda can use an action to sense undead within 60 ft. This tells her the number and direction of undead but no other information.

Channel Divinity (2 time per rest): turn undead, path to the grave

Sentinel at Death's Door (3 times/day): As a reaction you can change a critical hit suffered by a creature within 30 feet of you into a normal hit.

Divine Intervention (1 per long rest or 7 days on a success): Kelda can petition the souls of fiora's departed for their aid. 12% chance of success.