Warriors Surge: Encounter, When Bloodied can make a melee attack and Recover HP equal to Half of the attacks damage + 3
Aggressive: Bonus Action, the Orc can move up to its speed toward a hostile creature that it can see.
Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:9 (1d12 + 3) slashing damage.
OR
Battleaxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 8 (1d8 + 3) slashing damage.
Warriors Surge: Encounter, When Bloodied can make a melee attack and Recover HP equal to Half of the attacks damage + 3
Aggressive: Bonus Action, the Orc can move up to its speed toward a hostile creature that it can see.
Killers eye: When making a ranged attack the raider ignores cover and concealment(Not total concealment) if the target is within 20ft
Battleaxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 7 (1d8 + 3) slashing damage.
Handaxe: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 6 (1d6 + 3) Slashing damage.
Handaxe: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 6 (1d6 + 3) Slashing damage.
Bloody Surge: Encounter, When Bloodied can make a melee attack and Recover HP equal to the attacks damage+3
Aggressive: Bonus Action, the Orc can move up to its speed toward a hostile creature that it can see.
Blood Frenzy: +5 damage to bloodied creatures and regain 5HP on a hit
Death Strike: When Reduced to 0HP Make a melee attack
Multi-Attack: Can make 2 attacks when wielding 2 weapons
Battleaxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 7 (1d8 + 3) slashing damage.
Longsword. Melee Weapon Attack:+6 to hit, reach 5 ft., one target. Hit:7 ( 1d8 + 3) slashing damage.
OR
Greatsword. Melee Weapon Attack:+5 to hit, reach 5 ft., one target. .Hit: 10 (2d6 + 3) slashing damage.
Warriors Surge: Encounter, When Bloodied can make a melee attack and Recover HP equal to Half of the attacks damage + 3
Aggressive: Bonus Action, the Orc can move up to its speed toward a hostile creature that it can see.(When bloodied the distance is doubled)
Relentless: When bloodied and the Orc reduces an enemies HP to 0 Make a melee attack against a different target within 5ft
Ferocity: Reaction, When hit can make a melee attack against the attacker
Greatsword: Melee Weapon Attack:+6 to hit, reach 5 ft., one target. .Hit: 10 (2d6 + 4) slashing damage.
Or
Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 10 (1d12 + 4) slashing damage.
OR
Maul: Melee Weapon Attack:+6 to hit, reach 5 ft., one target. .Hit: 10 (2d6 + 4) Bludgeoning damage.
Wrathful Gaze: Target a creature within 25ft and they must make a DC 13 WIS save. If the target fails They are given the fear status, and movement speed is reduced to 0 until the start of the next Round. If successful they are unable to be feared for the rest of the encounter.
Warriors Surge: Encounter, When Bloodied can make a melee attack and Recover HP equal to the attacks damage + 3
Aggressive: Bonus Action, the Orc can move up to its speed toward a hostile creature that it can see.
Relentless: When bloodied and the Orc reduces an enemies HP to 0 Make a melee attack against a different target within 5ft
Ferocity: Reaction, When hit can make a melee attack against the attacker
Inspire Ferocity: Reaction, When an ally within 50ft is hit they can make a melee attack against the attacker
Death Strike: When Reduced to 0HP Make a melee attack
Inspire Death Strike: When an ally withn 30ft is Reduced to 0HP They Make a melee attack against the attacker
Greatsword: Melee Weapon Attack:+6 to hit, reach 5 ft., one target. .Hit: 10 (4d6 + 4) slashing damage.
Or
Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 10 (2d12 + 4) slashing damage.
OR
Maul: Melee Weapon Attack:+6 to hit, reach 5 ft., one target. .Hit: 10 (4d6 + 4) Bludgeoning damage.
Wrathful Gaze: Target a creature within 25ft and they must make a DC 14 WIS save. If the target fails They are given the fear status, and movement speed is reduced to 0 until the start of the next Round. If successful they are unable to be feared for the rest of the encounter.